peterbot1970's Forum Posts

  • Looking good Beaverlicious , looking forward to the finished product. Deadline is already creeping up and progress goes slow here

  • Anymore out there cranking away on the upcomming game jam?

    Have a concept ready, still so much to do before the deadline strikes

    Maybe we can create a nice topic towards the deadline and give some kick in the butt support to eachothers...

    So Share Your Progress in this GameJam.

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  • Maybe an idea for a payment plan? Seems like a lot of people wanna buy the software but can't afford the full amount at once. But if they get the possibility to spread the payments out like say over 4 months or so? Just a little balloon to think about

  • Looking good. Keeping an eye on it.

  • grandbrinus sounds interesting that credit system. Maybe I can implement this in my game. A one time useable credit. Let me ponder over this...

  • Hola guys, thanks for your kind words.

    grandbrinus I can see your point, and the idea is for the full game to let you earn some level credits. I'm not gonna work with checkpoints, but what I want to achieve is that once you finish a level, you get a credit for this level. Like when you start a new game, you won't start at the beginning, but will start at the last fully finished level. I think this is a good balance with keeping the difficulty up, the frustration a bit down and not making it a walk in the park

    Anyway, thanks for your review.

    Funny about Meat Boy, didn't even considered him...this game I based on a very old Atari ST game where you are a bubble in a maze.

  • As much as I can squeeze in with the free version of Construct2, this is what I have so far. It still has a few minor issues, but that is more eye candy then game play. Need more events for this <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink"> But so far, this should give you an idea what I want to achieve as soon I can afford the license. So, if you wanna help....surf to indie gogo.

    To play the game or view some videos of the game:

    http://www.friedfishcomics.com/launch.html

    You can also play the game at newgrounds and help me gain some exposure <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink">

    http://www.newgrounds.com/portal/view/639050

    https://www.indiegogo.com/projects/ninj ... /x/6502203

    Hope you enjoy this game.

  • Almost getting to the official launch date - still Beta, but reached the limitations of the free version so have to wait a bit before I can finish this game as I really intended it. But what I have so far will give you a good idea.

  • The easiest is using the Pin object to another object. You just have to make sure it's always facing the direction of your character. Together with the mirror option this should work fine.

    Your problem could also be image point not aligned with your character

  • My game managed to get into the top of the day on Newgrounds.com. 4th place, even got a trophy for it. Not sure if this simple game is worthy, but nice none the less <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink"> You can still push it a bit :p

    http://www.newgrounds.com/portal/view/637992

  • Impressive work!

  • Blacksmith Thanks for your comments. I have already many levels ready on paper but unfortunately no more events left So should get myself a license soon. Got some big plans for our little bobble....

  • Thanks man, funny thing is that normally I don't have the patience for games like this but I got inspired by an old Atari ST game I used to play a lot. The comic strip style will be my main style since my roots are in the comic books

  • Aleq thanks man, i thought it should be something like this but I completely overlooked the browser object. Thanks a million!

  • Hola guys,

    I searched around but could not find any info, so maybe one of you knows.

    Is there a way to link to another website from in the game?

    Like a mouse click on a certain object and this will bring me to a website outside the game?