peterbot1970's Forum Posts

  • I think fixing some small bugs should not be an issue, changing the gameplay is.

  • Complain on newground is that there is no tutorial....really???? I guess for these guys Pacman and Donkey Kong also needed a tutorial. What is that with these days gamers? A walk in the park is what they want. Think last time I uploaded a game on newgrounds........to much trolls and haters.

  • Here's my games for the 2030 GameJam....

    http://www.newgrounds.com/portal/view/641151

    A lot of sweat and tears are in it, but worth every efford. Good learning process...

  • My contribution to the game jam.

    A simple lillte game where you have to rob 10 banks completely empty.

    Have a go at:

    http://www.newgrounds.com/portal/view/641151

    Have a good competition to all!!!!

    Video of the gameplay:

    Here a video of how I create my sprites...

    Subscribe to Construct videos now

    ** and ofcourse after uploading you always find that one annoying bug......

  • FINISHED.... a real rush the last couple of days. Always something goes mysteriously wrong with the coding but hopefully everything runs smoothly sort of.

    A simple little game where the goal is to rob 10 banks....easy? Well find out.

    http://www.newgrounds.com/portal/view/641151

    Let the competition begin <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink">

  • iceangel thanks man. Almost done. DEADLINE DAY..... still some hours remain to this day. Fix some bugs, create a nice start screen and if time permits a few extra levels. Day last till 23.59HR Carribic time Crunch crunch crunch.....

  • 85% done but it's true what they say about those last 15%. Hope they won't mind me uploading the game tomorrow, not sure if they count the 15th also....but heck. We do anyway.

    Here a link for a small facebook video showing the gameplay:

    https://www.facebook.com/photo.php?v=10 ... =2&theater

  • https://www.facebook.com/photo.php?v=10 ... =2&theater

    A small video of example game play. The clock is ticking <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink">

  • Got first levels finished. Still the good guys are missing ; hey, you're supposed to be the bad guys

    Started with the physics so maybe even this weekend a alpha. Lets work on that

  • Just wondering which style of coding works better for the program.

    Creating small evensheets for multiple actions and behaviours through out the game or just put the majority of coding into one long even sheet.

    I can see advantegs and disadvanteges in both styles, but which style works better for construct2 or doesn't it matter that much. As long you keep it logical?

  • Chilling with some level designing. Going pretty well schedule.

    Already saw some uploads on the newsground. Really curious about the out come and all the trash talks that useally follows by a lot of gamers ;-p

    Sushin haven't got a playable version yet, but the way things go probably next week will have a playable alpha which I will launch here first

    Enjoy cruncing, designing and coding.....

    Chilax

  • The set up for the tutorial level. We're getting somewhere.

    Manarsoft You mean share my art work? Nope, sorry. Won't do this. I'm happy to help you out with the coding part and stuff - besides guide you to tutorials. But all the art I make myself and that's kinda personal.

    There are plenty of artists out there who are willing to share their art.

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    A short movie of how I create and develop my sprites.

    A kid in high school asked me to make a small movie about what it means to make comics for me.

    This was my reply <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink">

    Still going strong for the construct2 2030 game jam <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink">

    How about all you other contenders?

  • This is roughly 60% of the sprites needed for the game. Full and creative day today. Tomorrow start with the first code work......crunching down

  • Most of the building blocks ready, time to start cranking a bit on the code and level layouts...