Pecek's Forum Posts

  • + System: Start of layout

    -> enemy_: Avoid moving over enemy_

    (RTS-> set object type to avoid)

    Ta-da!:D

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  • I didnt tested it so much, but looks like it's working(I hope so, python support is broken if you use 3d objects, I had to make it with events).

    dl.dropbox.com/u/2721498/2stroke/Construct/forum%20help/aspectratio.cap

    Let me know if its working for you or if you have any questions.

  • There is no way to do that as far as I know, but you can set depth of the objects, which is basicly the same thing(but it probably will be a pain).

  • I see, thank you sir.

  • Im loading my images at runtime, so the unload layout textures function is not an option. This is important because I'm using a lot of big images(1080p), so it fills the memory pretty quickly. Any suggestion?

  • Check if the player and the ladder are overlapping eachother, that will pick the right instance of the ladder.

  • Thank you sir.

  • Sorry for this question, it was definitely answered before, but I did not found a simply yes or no answer.. So, is classic supporting 64bit systems? If it does, then it works completly, or are there any bugs\glitches?

  • As far as I know you can only "freeze" everything(by setting the timescale to 0.0), if you want to freeze just one(or some) object(s) you have to create your own function.

  • You are welcome. Put these inverted events in your sheet and it will work correctly.

    <img src="https://dl.dropbox.com/u/2721498/2stroke/Construct/forum%20help/move_anim.png" border="0" />

  • Sure, create two joints instead of one.

    + System: Start of layout

    -> Sprite: Create hinge to Sprite2 (image point 0) with stiffness 0

    -> Sprite2: Create hinge to Sprite (image point 0) with stiffness 0

  • You just answered your question. If you want to play the "walking right" when you press the up and right buttons, create the event where you set these rules. Something like this:

    + MouseKeyboard: Key Up arrow is down

    + MouseKeyboard: Key Right arrow is down

    + System: OR

    + MouseKeyboard: Key Right arrow is down

    -> Character: Set animation to "WR"

    You should handle the animations in different events than the movements, or this solution will not work correctly of course.

    Note: if you would like to change the controls in the future you will have a lot of trouble, use some pv instead.

    + MouseKeyboard: Key Right arrow is down

    -> Character: Set 'state' to "R"

    + Character: Value 'state' Equal to "R"

    -> Character: Set X to Character.X +1

    This way you only have to change the first event if you want to switch to wasd for example, not the whole sheet.

  • really, what the <img src="smileys/smiley35.gif" border="0">

  • wtf

  • That's why the forum for. <img src="smileys/smiley1.gif" border="0" align="middle" />