Pecek's Forum Posts

  • Thank you sir, I'm glad you like it.:)

  • Its crashing here too. I tried to delete the events, that didnt fixed the problem, it crashed even after I deleted the objects too, so I have no idea why is that.

  • I'm nearly finished my game, but before I'm going to post a demo out to everyone I would like to test it obviously. You can read some things about it here:

    Bloop

    In short, Bloop is a physics based puzzle game, you have to build the path for the fluid to make it through the map.

    If you like the concept send me a pm please.:)

    Ps.: there is a demo available at indiedb, but it is very outdated.

    <img src="http://media.indiedb.com/images/games/1/21/20625/bloop_shot12.png" border="0">

    [TUBE]http://www.youtube.com/watch?v=A65I_umJybg[/TUBE]

  • Replace this

    + System: For each Friendly

    + Friendly: Has LOS to Enemy

    -> Friendly: Jump

    to this

    + System: For each Enemy

    + Friendly: Has LOS to Enemy

    -> Friendly: Jump

    If you will place more "Friendly" units, modify the event to this:

    + System: For each Friendly

    + System: For each Enemy

    + Friendly: Has LOS to Enemy

    -> Friendly: Jump

  • You can change the resolution in the system object

    + System: Start of layout

    -> System: Change display size to 800 x 600

  • Is there any way to check if the user have mouse? I would like to make a touchpad-friendly setup, and it would be nice if the game could automaticaly ask if you want to enable it(but only if no mouse found of course).

  • Wrong topic bro.

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  • You can play with the zoom to achieve this

    andrew.hedges.name/experiments/aspect_ratio

    About the black bars.. I'm too lazy to do that.:P

  • Construct comes with a really great example on this, check out the mesh editor cap(Program Files (x86)\Scirra\Construct Classic\Tools\Mesh Editor)

  • There are a lot of ways to achieve this. Try the rts object, its has pathfinding, or if you don't need that just store the waypoints and move your object towards them.

  • It's working fine for me, can you post the cap?

  • The best way to secure your game is to make it fun, drm is only good for slowing down the pirates(probably for a day).

    There should be some python library for this though.

  • I'm working on this like 2-3 weeks, so its still in an early stage, I messed up the quality settings in video converter, etc, but I really would like to hear your opinions so far.:)

    indiedb.com/games/bloop/videos

  • Yes, you can manipulate archives via the ZIP object(it's under the "data & file" section).

    No problem. :)

  • You can load every content at runtime(audio, images, scripts, so everything). If you want to load images for example, create a sprite object in the editor, and use the "load frame from file" function.