Pecek's Forum Posts

  • It is possible of course, I'll make an example for you later if you will not get help from others.

    Hint: save the relative coordinates(in private variables for example), and mark the connected ones.

  • The physics behavior is not suitable for this, you can only set it's value, not the direction(negative valuse will move everything down, positive values up, but you can't make any sideway moves unless you loop through every object which uses physics, and use the setforce function on them - this is just dumb).

    But if you only need this gravity-like thing, you can make it easily by using the sin\cos, and distance functions.

  • UnixRoot

    Ouch, sorry, I didnt knew that, I'm not using 3d objects at all.:\</p>

  • lyonya

    You can download the R2 from here.

    No problem.:)

  • Try to give the path name like this:

    AppPath + "model01.obj"

    You can find AppPath in the System object("application directory", something like that). For some reason sometimes it works without AppPath, sometimes it doesnt, you should allways use it - if you do, then sorry, right now this is the first thing that I have in mind.

  • I made it for you, it works correctly here

    Click

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Is "hit count" a global variable? If so, it works properly, make it local to every enemy and your problem should be solved.

  • Post the cap, it is hard to understand your problem, and a lot harder to explain how you could do it without seeing the whole thing.:)

    Every time you need some help, and it is not like "is it possible to do <something>?" post the cap, you will more likely to get an answer if you do.

  • JesJHoward

    Thank you so much,I'm glad you like it!:) However, I'm making this in Construct Classic, not Construct 2(mostly because of the python support, and it is much faster of course).

    I'm planning to release a public demo at march 20-22th, so if you could try it until then it would be awesome.:)

    Thanks for watching, and commenting!

  • I'm not sure I get your problem. You can't load(open) some of your cap files, or your game didnt load some files?

  • Val

    No pressure.:D I hope you will enjoy it, until it get's done you can track it via indieDB if you like, I'm uploading new contents recently.

    Thanks for the comment!

  • ViZiONEER

    Haha, thanks!:D

  • New video on indedb, check it out!

    Bloop

    This time only showing the new stuff, no more fancy trailers until it's get done.

  • It's mostly between 620-640, it went down to 570 for a second when I smashed the buttons like a retard.

    fx6100, gtx550, 4gb, w7 64

    It looks promising, my only problem was the controls, I prefer mouse for look around, and shooting of course(maybe you could use the right mouse button to run - unless you want a retro, keyboard only game).

    By the way if you load your images at runtime it will be much faster(I mean the big background).

  • Bloop - IndeDB Site

    [TUBE]http://www.youtube.com/watch?v=A65I_umJybg[/TUBE]

    I'm almost done with everything, and after several months of active development I can say CC is still kick ass. Wonderful piece of work, even with its stupid bugs, I have never seen a better tool for 2d games.