Patriick's Forum Posts

  • This is a nice game so far, I didn't play it extensively but I like the way it's heading, the movement is smooth and the art is nice. I like the Jazz Jackrabbit post! That brought back some memories :P

  • I like Lyndan, that dude is funny lol

    I would suggest talking more about the game and trying to show something of what you have too, also plan out what you're going to say a little and try to talk a little louder and a little more clearly. Lyndan did a good job on his speech but more information is needed. You guys are taking thee feedback well, don't let it discourage you by any means =]

    I hope it goes well for you guys...

  • I am surprised at how good this was, at first I didn't quite expect that. This is a nice piece of work!

  • This is VERY good! I like it, I would love to see you finish this...

  • Nice, I think I might make use of this... Thanks!

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  • It's pretty well done so far, I look forward to seeing you progress with it further.

  • I haven't really played it, but the screens are nice! A classy altered beast look :P

    I'll play test it soon and provide my feedback =]

  • That is pretty damn impressive! Nice work mate... Keep it up

  • a mushroom, oh and some turtles, and a plant coming from a pipe!

    tbh, just look at any game, or your surroundings,

    "good artists copy, great artists steal"

    "The worst thing an artist can do is try to copy someone else"

    I would say, have a look around at the other games and draw ides/inspiration from them but don't attempt to copy or rip them off unless of course you're planning a fan project or parody.

    Really though, the enemies and such would depend on your game and or story, what is going on. What are the objectives and or goals of the levels?

    Until you answer things like this and how your game will play you cannot simply come up with enemies or how you will encounter them on the spot like that, well you might be able to but it would make your life easier thinking out other things and incorporating those design elements into the process of creating such enemies.

  • Personally I believe it depends on the project at hand, a large scale or larger scale project would require such a document and I wouldn't attempt to create a game without some form of plan down first.

    With smaller game projects I use the a 1 to 2 page document to flesh out my idea and if I decide that I like it I further it to a 10 page document and go from there, my larger projects I would definitely create a larger and more traditional GDD.

    Ultimately I would say yes I do, but I know that there are people out there who have made it through development on their own without much documentation at all and it's fine to go that route if you're working on your own but it will GREATLY help you to have a GDD when working with multiple people even if it's just one or two.

    My two cents =]

    Kind Regards

    Patrick

  • I always loved how construct classic supported 3D and helped me to create lot of things that aren't possible in c2 right now. For example I used to create noise and depth to my rock materials. I also had some background props created in 3D that could never been created in 2D. I hope that Construct 2 will support 3D in the same way as CC did, only being less buggy.

    That sounds interesting... I guess there could be some great benefits from certain 3d elements being incorporated without going to full on 3d engine which could be cool.

  • I don't want to see Construct 2 move to 3D until 2D games stop being commercially possible, which may be never.

    C2 is the best 2D games authoring platform I have worked with to date. If I want to move to 3D, I will use Unity (which is not very good for making 2D games, by the way) or some other engine dedicated to 3D.

    I agree with this statement. I tried Unity for a few smaller 2d games and it really isn't good at all for that, but Construct is amazing.

    I think that Game Maker handles both 2d and 3d though?

    Anyhow Construct is now my go to engine for any 2d game related project, I love this thing!

  • If I had the extra cash on hand to do that, I surely would! Pixel art is probably my favorite digital art form, and it's one I (sadly) know very little about...

    Scratch that-I don't know anything about ANY art, rightly... Oh, sure, I took some courses in High School, and I can do JUST this side of better'n stick figures-but an ARTIST I am not.

    WORKING on it, though. I'd love to be able to do amazing Pixel Art, and art for some old school top-down RPG/Adventure Games like Final Fantasy, Golden Sun, and Legend of Zelda!

    I will be bookmarking this, and if/when I have the money, I'll come back to it!

    I was planning on creating some pixel art tutorials around 4 or so months ago before my computer broke down on me, I might continue with it once I get a little further along the wya with my current project but what I wanted to say was, everything he presents in this tutorial you can learn for free, you won't get all of the resources he provides or the still sprite brush he uses but that isn't needed really.

    Have a little look on Deviant Art by typing in Pixel Art tutorial, they won't be video tuts but they will have the exact same information and or more.

    That being said I think that anyone who has trouble learning from text would greatly benefit from that tutorial series...

    When I finally get around to creating my tutorials I will have to make sure I don't duplicate too much information as to what is already out there.

  • Patriick nice one

    Thanks... I will upload them on Friday night or Saturday morning for those of you interested, I think I will upload all that I have managed to get done and then slowly add to it over time.

  • This is a great piece of software, I haven't used it for many years now though but I hear of the improvements made and I wish I could grab that student version just to mess around in it and see what has changed first hand.

    It's really good for intro video creation, visual effects and animation :P I prefer Maya for that but this would be my go to application if I didn't have it or couldn't get it for whatever reason.

    Any student out there that is interested in getting into 3D, I suggest you grab this!