Ok so I finally had a little time to do some testing with my first Ouya / C2 game "Bee Active" which was originally published with CocoonJS before it was depreciated. That version ran surprisingly well, however the problem with CJS was that there was no way to do any kind of paid / IAP system.
I was able to get the latest (never released) version of Bee Active for the Ouya using the new Chromium wrapper created by Tim over at Ouya. The result was pretty good, but I am going to talk with him about some optimization exploration.
The most noticeable issue is there are these black lines that popup up now and then. You can see them first hand on Controller Quest, though I let them slide because they didn't happen that often and this is largely because the game simply doesn't have much going on visually. Bee Active, the lines were much more noticeable. The frame rate is still pretty good but I could tell it was simply not as solid as the CJS verison.
So yea if you're doing a very simple game it should be fine, but if you're doing a serious C2 pixel pushing game you may not be in love with it as it is, but don't despair, I know Tim had talked about optimization in the past, we just both got busy with other things once Controller Quest was launched and working.
Also I got a chance to review some of the other tools Tim had me install to help with things and one important tool was "Google Chrome Canary", which honestly I never really utilized and is optional, but basically was good for capturing information. However for the debugging that Tim was doing it was super helpful for him, so anyone who knows this tool, might benefit from it
Also be sure you open up a cmd screen when you run things.. type in "adb logcat" and you will have access to a ton of awesome realtime information.. you can see buttons being pressed and your ouya doing stuff.. very cool.
I also installed a program called "SourceTree" which is where I got the zip command line software. I got very hand held through this so if you get this far and have questions, just post it on the Ouya forums thread and I'm sure Tim will give you a very insightful response on the steps involved.
Other than that everything else you need is on the ouya / construct 2 and html5 sections to get you setup.
Controller Quest has done pretty well. 340 installs in less than a month.. which is over x2 as many installs of bee active which has been live for almost six months.. so it's nice to see people are finding it and hopefully finding it useful.