Well bee active was a free game so it's not like I'm making any money off of it. I has 171 installs at this point and 4 of 5 stars which was very nice of people to rate it. I launched it in July.
Soon we'll have a really cool system that will support.
Personally I don't know what the whole thing is about people enjoying kicking the Ouya.. in fact it kinda gets me pissed off hearing people being all.. "well.. i hear it sucks.."
wtf is wrong with indies and the games press?! This is the only console/platform largely driven by indie / amature game developers. there are a lot of great games on it. This was MADE FOR INDIES, and yet all I hear is people pissing and moaning about it.. and yet more and more games are being published for it in spite of all the "Ouya is dead" BS.
I'm working directly with Ouya developers to make an easy to use wrapper for C2 games (with a plugin). They are actively making an incredibly awesome system that will make C2 games easy to do everything from screen scaling (to address overscan) to making all forms of IAP stuff.. including Menu button control..
Good luck getting Microsoft or Sony to do that! I'm approved with the Wii-U but that's a whole other road and level of commitment we're not able to do at this time. Instead I'm working on games for the Ouya and if I find one that shows some promise in that market where I don't have to spend thousands of dollars on SDK hardware and deal with Console red tape..
So yea is the Ouya going to make you rich? most likely not, but if you're wanting to make a console game, Ouya is a great place to get your feet wet with a real market.
I've seen games out there with thousands of reviews.. many of them very positive. its a pretty generous community in terms of rating indie games.. there are less than 1000 games on the ouya.. how many on iOS? Android? etc..
So yea sure maybe it won't make a ton of money, but maybe it will. I don't know how much money you have to make from a port of a game to make it worth your time, but a well made ouya game can still generate thousands of dollars.. last time I checked that's not bad for a casual game.
Bottom line is the Ouya is a great testbed.. get your idea out there and get real feedback before you take it to steam.. or Wii-U.. or whatever, but frankly it's fine if people want to throw rocks from the sidelines.. I'm enjoying seeing my games on a nice big TV screen with gamepad.