Paradox's Forum Posts

  • Here is a thread where there are some work around for chrome's slow loading.

    http://www.scirra.com/forum/webgl-chrome-broken-webfonts_topic64198_post420039.html?KW=font#420039

    In chrome if it doesn't load fast enough Chrome never updates it when it finishes downloading.

    Load the font again later after it's cached to get it to show.

  • This could be related to odd crashes related to the Alt key. They aren't usually common enough to recreate though..

    This is definitely recreatable though. I just confirmed it first try.

  • I've never made a platformer, so I'm not much help, but I did notice this ladder example has invisible bumpers at the ends of the ladder:

    http://www.scirra.com/forum/platformer-simple-ladder_topic46754_post292735.html#292735

    edit: just ran the demo again, and noticed the problem at the top too, I got stuck in the platform. Maybe check for collisions with the ground?

  • I gave up on the posting badges, I got up to 15 days, and noticed it reset, apparently bug reports don't count.

  • Yeah, I get that not only for apps, but for having comments on my website as well, and that's their own code.

  • Set him as a turret maybe?

    (this example was for zombies turning toward you when you got in range)

    https://dl.dropboxusercontent.com/u/85412219/forumposts/TurretForRange.capx

    You may also check Pathfinding and the new Line of Sight behavior, but I haven't played with that yet.

  • Not only is it easier than writing an event sheet for each layout, but can make organizing better too.

    For example, spread the game engine over a few different event sheets, all interaction with the player in one, all collisions in another, etc. Makes working one things easier.

    Then make an event sheet for each layout level, with events specific to that level, and include the main game engine in that.

    Other tips: Put all your global variables in one event sheet, since they are global, it won't have to be included in any other sheet.

    You could also put all your functions in one sheet, (or two if you're function happy.)

  • I started a game back when you first posted this, as a joke. I picked it up again to enter in the Win8 contest.

    Here's your inspiration R0J0hound...

    http://clay.io/game/hotchicksontrampolines

    I left the band red in your honor.

    <img src="smileys/smiley2.gif" border="0" align="middle">

  • There is an update almost every week. There are rep points for the first 15 to download it, so he changes the release day each time. The rarest day for it to come out on is the day it came out last week.

    Although "he" seems to be able to read every post in these forums and amazingly still get the updates out on time, so he will probably see this and release it the same day. ;-)

  • Pangaea The new beta version came out about 12 hours ago. If you scroll down to the footer bar, you can see the r134 beta link. If you prefer the stable version that would be a problem looking at their fix.

    Kyatric did say the problem with yours was that an instance variable wasn't set? That would be the variables inside the sprite.

  • Ah, yes, does that cause this?

    Wait, no, my laptop with windows 8 doesn't have multiple monitors, and it did it too.

  • Link to .capx file (required!):

    Glitch in editor I can reproduce on multiple machines now.

    Steps to reproduce:

    1. Make a new project

    2. create a new sprite

    3. edit the sprite

    4. if the "rectangle select" isn't on, select it. (may need to reopen the animation editor)

    4. right click on the sprite frame in the animation frames window and select "duplicate" (which is ghosted but works)

    5. Now when you right click in the animation edit window, (not on a frame) everything is ghosted

    Observed result:

    right click in the background of the anim window the options are all ghosted but the bottom one.

    Expected result:

    Rectangle edit should cause the odd ghosting.

    Don't know if it's really worth fixing, just annoying.

    Operating system & service pack:

    Construct 2 version:

    r332 on win 7

    r333 on win 8

    r102 on win XP 64bit works fine

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  • If it worked in the new capx, it would seem something is different. Is Floor actually set to 1 on the teleporterButton, is Floor set on the Teleporter, and Open as well, Is this whole event in another event that the test wasn't? (not ever executing)

    (sometimes when someone asks, something missing suddenly shows up)

  • I think the startup events on the included event sheet execute before any events on the sheet it is included in. I never noticed you could move the "include" from the top bar, but I don't know if position matters. (as if it were not in any group)

    Maybe if you put a group in the included event sheet as well, and enable/disable both...

  • That wouldn't solve the problem though, as the one he wants to prevent clicks on, is under the "different" sprite. Still getting a click for being in the same place.