Paradox's Forum Posts

  • It is possible, but beyond me. Yann Managed, but he is one of the best math guys around here.

    Yann's maze game:

    http://www.scirra.com/arcade/addicting-rotary-games/483/cubemaze

  • Link to .capx file (required!):

    https://dl.dropboxusercontent.com/u/85412219/forumposts/fontrightjustifyerror.capx

    Steps to reproduce:

    1. Open the capx, note the word "right" has a T

    2. Preview

    3. Notice the T in Right gets cut off, no matter the space left

    Observed result:

    The T in "Right" gets cut off, no matter the space left.

    Work around is to add an extra character to get cut off.

    Expected result:

    Not losing the last letter.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7

    Construct 2 version:

    r236 64bit

        

    Edit: if you add a character as a work around, it can't be a space, they are apparently trimmed.

    Also it seems to only happen with over 9 characters.

  • If you were wanting to see one on facebook:

    https://apps.facebook.com/puckedgame/

    I didn't require people to log in, so people can post high scores anonymously.

  • I do see what Keepee is saying, The sound is marked to come from the player, and the player is now on the other side, albeit upside down, the sound should still follow the description in the event. "Play audio at an object and track it's movement." (from the edit action window tooltip)

  • There seems to be a glitch where the tank would teleport a tank length to the side, and sometimes pop back again.

    Maybe I'm causing it?

  • They can click to sign up with other accounts like facebook, but it really makes a Clay.io account. It's not exactly what I was looking for from integrating with Facebook, but Austin says he is working on adding features like Zynga games have (like sharing required to get ahead in the game.)

    Part of the problem in the past was the browsers blocking the pop-ups. But He has solved most of those.

  • I use clay.io's plugin, it allows some basics, and he is working on adding more.

  • I use that when I suspect an event is firing too many times. I put a click sound in there, and I know to fix it, if it sounds like a motorboat.

  • ooh... <img src="smileys/smiley32.gif" border="0" align="middle" />

  • The Stopping of sound "b" shouldn't have been a problem. It was seeing that Y>LayoutHeight over and over every tick, and playing the sound many times.

    Telling it to only trigger this event once while y>LayoutHieght will cause it to only play once.

  • If you start and press 3 it does go all the way to 4, bu then won't go all the way to 2 if you press 1.

    So that means you need to disable the scroll to 1 when scrolling to 4, and disable the scroll to 3 when scrolling to 2.

  • The endless playfield may be part of the problem with the rope, if the head doesn't actually move, it can't drag the body out behind it.

  • It could be hidden under something, suddenly moved off screen, or destroyed with another instance.

    Too many possibilities, but in my experience it has a good chance of having something to do with "picking" in events. (it gets picked by mistake, or doesn't get picked when it's supposed to.)

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  • It doesn't do it if the Project bar is scrolled all the way to the top.

    But if you scroll down a bit..

    1. Scroll the project bar down until "Object types" is at the top edge of the window.

    2. drag "Sprite2" into "New folder"

    3. the window does auto scroll to the center.

    since you can't drag more than one at a time, I can see how this could get aggravating.

  • To keep from losing my collision path on single frames, I copy the frame, load the new image over one of them and then copy the path from the old to the new image. Doesn't help on multiple frames though.

    Suggestion:

    Ashley, could we have an option in preferences to turn off Automatic guessing of polygon shape on load? I can click "guess" myself, but can't save current paths. So I personally would leave it off all the time.