Paradox's Forum Posts

  • Counting Ticks can be tricky, because the number changes when there is lag.

    I would probably use

    "Every 1 Second" and use the variable to count if 10 were made yet.

    You could also "Count" to see how many instances there are, but if one dies it would spawn again a second later.

  • Actually, it's your tool that makes changing the plugin irrelevant. <img src="smileys/smiley2.gif" border="0" align="middle" />

    Edit: If it helps, my width routine wasn't automatic, you select one or more letters, and change the width, which moves a red line next to each letter. One exported it was meant you would load the transparent PNG into an editor for embellishment, resized smaller and save.

    Back in my editor it asks what size the final image would be saved at, and recalculated the "copy and paste" widths to match.

    (Not that much of that part was done yet.)

  • A touch more on DPI.. It's a number included with the image so that the actual size can be calculated from the size in pixels.

    If it's 72, it divides the pixels width by 72 and tells you how wide it is on a ruler. Changing that number doesn't affect the pixel width.

  • Actually PixelAmp what mammoth is referring to is the announcement on facebook today that they are approved for the WiiU exporter.

    https://www.facebook.com/ScirraOfficial

    Edit: and in this post, NotionGames who's Ubi-land got him approved, mentions $3000 for the game dev kit.

    http://www.scirra.com/forum/super-ubi-land-wii-u_topic60971.html

  • Board Horde by Dave-Hailwood is a Construct2 game:

    http://www.newgrounds.com/portal/view/616297

    My first game was "Pucked" not exactly a borad game, but somewhat board like. Although I did work on other things learning a bit before it was done enough to publish.

    http://www.scirra.com/arcade/addicting-puzzle-games/2145/pucked

    It's fun to see how far you can push it.

  • As Kyatric said, some beginners have no where else to try and learn. Making Construct2 less desirable for new blood will hurt all, it is it's own cycle of life.

  • Figures, beat to the punch. I am 70% done with a Web-font to SpriteFont converter, written in Construct2.

    However mine does allow for adjusting widths of each character, putting the results in a text box you can copy to the proper events.

    Should I keep working on it?

    <img src="https://dl.dropboxusercontent.com/u/85412219/forumposts/SpritefontEdit.PNG" border="0" />

  • I have the pre-roll ads on mine, and they seem to be working. I haven't yet added the in game plugin though.

    examples:

    http://clay.io/game/hotchicksontrampolines

    or

    http://clay.io/game/pucked

  • A capx is your project saved as a single file. (it's an option in the save dialog.) With the capx others can see if it happens the same on their machines, and looking at the code it is easier to see what might be happening.

    Now if your game is big, it would be preferable for you to recreate the problem in a new capx. That way it's easier to see without all the extra bits, you don't have to share your whole game, and there is the off chance recreating the problem, will present you with the solution.

  • Do you have Dropbox? you can put it in the public folder there and run it from the web browser, however it will still require internet access to load it.

    For Example:

    https://dl.dropboxusercontent.com/u/854 ... index.html

    Edit: As of Oct 2016 Dropbox no longer supports this

  • Have you looked into the bullet behavior? It doesn't have to be used for movement, it gives you the "bounce off object" action you can call yourself on both who collide.

  • What you are looking for is Parallax. It's a setting on the properties of a layer. Set up a layer to be the menu, and set it's parallax to be 0,0 so it stays still while the background layer can still be moved.

    here is a tutorial on Parallax:

    https://www.scirra.com/tutorials/314/parallax-effect-with-4-layers-for-construct2-free-edition

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  • No, it should reset itself.

    Can you upload a capx, or recreate the problem in a new capx that you could show here? (trying to recreate the problem sometimes leads to the solution.)

  • One way would to put each item as it's own animation in the same sprite.

    then when you startup the level you can change the sprites animation at random.

    Set the animation to:

    TokenAt("AnimationName1,AnimationName2,AnimationName3"),random(3),",")

    this grabs one of the 3 names at random, using the comma as a separator.

    Then on collision with the object you can check to see what animation was playing.

  • I've never done a platformer, but I do see all your animations are set to 'play from beginning' every tick. (they start over many times a second.)

    If there is a little green arrow like in the event next to the keyboard icon, then it is a trigger, and fires when the key is pressed.

    If that spot is blank, then it actually runs Every Tick.

    So if your PlayerBox is moving, it will always be on the first frame of 'Walk'

    If the character is moving and falling, it will show the first frame of falling, because it changes to 'Falling (play from beginning)' just after changing to 'walk' animation.

    You could try adding 'Trigger once while true' to each, so that it only fires once when ever the event becomes true again.

    Does that offer a lead to the problem?