Paradox's Forum Posts

  • I was going to post a link to a couple tutorials, but I think they and several others are linked in the "HOW DO I" list here:

    http://www.scirra.com/forum/how-do-ifrequently-asked-questions_topic45416.html

    scroll down to the AJAX section, or hit control F to search the page nad type 'PHP'

  • usually it depends on what you are doing in the layout. It's easy to change, so you can change it at any time.

    Usually multiples of 8 are what I end up using, mainly 16 or 32. But not for any special reason other than the usual sprite widths.

    And if you haven't already noticed, there is a glitch in the grid boxes, so when you change one, you have to hit enter or click the other grid box, or it will reset to the previous number when you click anywhere else.

  • Hey Ashley, I looked at it again in the arcade, and it popped up on the console after the error "card-long.png" and "card-tall.png" failed to load. I don't have either of those in my game.

    Never mind, those were the graphics for embedding the game.

  • I never used the console for "Orbital Bomb-Bounder" Looking at it, I get that error as well, even in the Arcade. It all looks and plays fine though...

  • "Include event sheets" is for organization in the same project. You can have multiple event sheets, one for each layout, or for example, you can have a small event sheet for each layout, and then each of those can include the game engine event sheet. (All the stuff they all use.)

    Or you can put all the functions in one, all the player interaction in another, etc. and then include all the pieces in the main one.

  • I had a menu I made appear and disappear by putting all the parts in a family called "Menu" and setting the Y location of the family to -Menu.Y

    as the toggle.

    When the menu had a Y location of 400 on screen, toggling it was setting to -400. Which moved it off screen.

    When it was -400, off screen, it was the same toggle which set it negative it's current location of -400, which was 400.

    When it was at -400, it was off screen, so nothing could be clicked.

    So basically, it hides the whole thing in an unclickable way in one event.

    Edit: Made an example Capx:

    https://dl.dropboxusercontent.com/u/85412219/forumposts/HideMenu.capx

  • I believe it was mentioned a few betas ago that something like that was on the To Do list. I don't know if it included the sprite or not. If I come across it again, I'll edit this post with a link.

  • One thing I did in the past was log style, New data was just added to the end of a variable with Newlines, and it's length was cut to the last 500-1000 characters. Then set the text of the text object to that variable.

    Or, you can Log to the browser's error console. See the tutorial here:

    https://www.scirra.com/tutorials/147/checking-for-errors-in-browsers

    edit:

    oops, that tutorial didn't mention the "Browser" "Log" action:

    From the manual "Browser actions" (link)

    Start group

    End group

    Start or end a group in the browser error console. Groups appear indented, and the browser may give the option to expand/collapse the group easily. Groups can optionally be named. To create a group, use Start group, then a series of Log actions, then the End group action.

    Log

    Log a message, warning or error to the browser error console. This can be useful for debugging, testing and diagnostics.

  • Link to .capx file (required!):

    https://dl.dropboxusercontent.com/u/85412219/forumposts/Fontexample.capx

    Steps to reproduce:

    1. select a Spritefont and right click for menu

    2. select Clone

    3. Place the clone and notice it resized to fit the text.

    Observed result:

    Sprite font auto-resizes to fit the current text on clone.

    Expected result:

    It should keep the set size, so I can change the text and keep the centering and fit to buttons.

    Browsers affected:

    in editor

    Operating system & service pack:

    win7

    Construct 2 version:

    r139

    Something else odd, maybe it's just my machine. I tried to "insert a new object" "9-patch" so you could see an outline like you are filling buttons, and it crashes whenever I try. (in this example)

    edit: made link clickable &

    I rebooted and it still crashes, but it seems to be anything with that example, it must be something I removed. It was a partial app I deleted down to just the font.

    Appears to me my "Show Grid" is related to the crash. I turn it off, and doing anything no longer crashes. However it may just be my install, as turning on the grid, now crashes any project I have loaded on clicking the checkbox. (hmm, reinstall didn't change anything.)

  • To use Kyatrics example:

    http://www.topgear.com/uk/videos/space-robin

    You can do it, but it will take a lot of work.

    It has lots of ready made parts for games, but it is flexible enough to do more than most expect. I do think it could be more successful than Top Gear was when they tried putting a car in space.

    edit:

    I just recreated the first (only) app I ever made with App inventor 3-4 years ago. So simple though, it hardly counts as an example.

    https://dl.dropboxusercontent.com/u/85412219/WiseTracks/index.html

  • You need to get a lot of plays for it to make any real difference. Not many ads get clicked on. Think how many ads you see, and how many you clicked on out of that many.

    For me, I probably click on 1 in 10000. But I'm a worst case. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • The way I use the cloud storage services the account vanishing shouldn't hurt, because it stores copies on each of my machines. I use in more like a synced folder, than cloud storage.

    (other than when I'm at some other computer accessing the account online.)

    Now if they would delete my files and it ordered the app to empty the local folders... yikes.

    Inactivity isn't likely either, I turn on one of my machines that's been off for a day, and it has to sync 200 files. <img src="smileys/smiley4.gif" border="0" align="middle" />

    What we need is Dropbox to get nervous, and up their space.

  • I did try to search to see if anyone else had posted about it, but searching for "Copy" returned nearly every post ever made.

  • Actually, I plan to keep both. I'll keep all my projects in Copy so I share them computer to computer, and since I already have a bunch of forum links to dropbox, I'll keep those live, and probably still use that folder for sharing that stuff.

    You also get 2 gigs for sharing on Twitter, but referrals doesn't seem to have a max limit like dropbox does. (I'm sure that's temporary, like the 5 gigs is.)

    Everyone should post a referral link, and future sign ups can choose one. (I'm feeling guilty now getting them all.) <img src="smileys/smiley9.gif" border="0" align="middle">

    Edit: test link https://copy.com/PV9tlpCzNLsRzkjZ

    Does make a scary looking link. (like a shortened URL)

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  • You might look into turret demos too, (also in file>new) Make your enemies turrets. (They would select their own target, rotate toward them and tell you when they were ready to shoot.)

    Or set the bullet angle with "Set Angle of Motion" under "bullet" in the action list.

    Or if it is not a bullet, "Set angle toward position" and put in the target's position.