Paradox's Forum Posts

  • I noticed in the SpriteFont JSON demo, it says you recommend including the Space in the spritefont sheet, but according to this thread:

    http://www.scirra.com/forum/sprite-font-plugin-change-space-width_topic70298.html

    it said that doesn't work, and ashley said to "Use the 'set character width' action with a space."

    edit:

    and on size, I was referring to the fact that adding details is much easier if you start with details to add to.

    If a round corner has 3 pixels that form the arc, that is the best quality your are going to get. It you have 500 pixels in the arc, there is no mistaking it is an arc, and how much quality you end up with is your choice.

    Or if the inside of the P is one pixel, no matter what filter you apply, it will never appear square on one side and round on the other. The highlights you apply will assume the wrong shape. While the pixel hole may be too small to notice, the highlight is not.

  • Would it be possible to have an advanced save mode where it saves at double the size for further editing? It would keep the measurements and instruct what the optimal final size should be to fit the measurements.

    Or does the font sizing not scale evenly? (I suspect)

    Adding strokes, highlights, and such at higher resolutions and reducing to the final size looks much better than editing the small size.

    I haven't tested making it double size and halving all the numbers yet...

    Also, could the text file include the other preferences as well? (or is that what is at the end of the filename?)

    The only other suggestion would be maybe a choice of restricting the event width output to even or odd numbers, to cut the number of events to cut&paste. It could be shut off when high precision was desired.

    Take that suggestion or leave it, I did it manually on a font that had 50 of them. ;-)

    edit: Beat me to that one too, the JSON thing is a creative solution.

  • here is a tutorial on Parallax:

    scirra.com/tutorials/314/parallax-effect-with-4-layers-for-construct2-free-edition

    The top layer can also be set to 0,0 for making a user interface that floats over the moving background.. (scores, radar, lifes, etc.)

  • wizaerd When I have the need for names, I go ahead and make several animations in the same sprite. They can still be compared like frames. Would that work?

  • Yeah, That's what I did on the left, but my drop shadows overlapped the right on the widest letters.

    Edit: The width is working right now, I don't know what I was doing last night, so disregard the above. ;-)

    Looks like this is going to work so well, if they ever sell a packaged version of Construct2, it should probably be included on the disk.

    Edit: Version 1.6 opened fine for me..

  • Does Anti-Alias work yet, or maybe not for all fonts? (Trying Ravie, and it doesn't anti-alias. But it shouldn't matter if I scale down in photoshop.)

    'Horizontal Shift' is ghosted,(disabled,) as is 'Rows'. I'm guessing it's because it's all the way to the left already?

    I need to shift to the right so I can add an outline in photoshop. (and drop shadow, but that should be fine. EDIT: scratch that, I do need an extra couple pixels on width.)

    <img src="https://dl.dropboxusercontent.com/u/85412219/forumposts/SpriteFont_Ravie_AntiAlias.png" border="0" />

  • I don't think it has yet, but if I had to import a bunch, I'd open the folder and drag and drop each onto the layout. It creates a sprite and loads the image, and names the sprite with the filename.

    You still have to do it one at a time, but it's much faster.

  • This topic and example sounds like what you need:

    http://www.scirra.com/forum/platFormer-push-pull-box_topic46764.html

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  • The company serving the ad may not be happy with that. They want people to click on ads who want the product. Clicking the ads to get rid of them falls close to forcing users to click ads. Which usually gets you blocked from serving any paid ads.

    Google ad-sense (website ads) doesn't allow having ads too close to games because of the chance of accidental clicks.

  • Actually poor sales could be a benefit to small games. If big developers can't justify making a game for it, Nintendo may have to open the door a little wider for smaller apps.

  • I used a solution very similar to CVP's for my Orbital Bomb-Bounder game, it stored the original size, and 'every 10 seconds' if below the original size it would grow one hit back. (so each bullet hit shrunk it, and after time it restored itself.)

    I also used 'max(Size,MinimumSize)' in the size setting, so it wouldn't shrink past a certain point.

  • I think I had it happen to another project, but it is possible it was this one. (this was part of a quickly written example on non-game apps, so memory is vague on it.)

    New projects don't start with the grid bug, so it's something in the saved file. You are safe, the "Caution" was so that it doesn't crash while trying to evaluate.

  • Caution, apparently my snap to grid crash has infected this example. (as pointed out by others in the forums where I used this example.)

    Turn off 'Snap to grid' and 'Show grid,' or scrolling will crash construct.

    (in mine, attempting to turn Show Grid back on will crash it too.)

  • Weird.

    I switch to the View tab and turn off snap to grid and it works without crashing.

    That was an example from a bug report, I thought it was a sprite font report, but maybe that was from a snap to grid report...

  • Are you setting the width of each letter? You have to do that in Events. Here, see my example:

    https://dl.dropboxusercontent.com/u/85412219/forumposts/Fontexample.capx