RetroYak
Hey, funny you commented today, I just updated the game with speak animation and basic inventory stuff (nothing to pick up yet, but all the functions are here and work).
Since my project is 320*200 pixels and that it's rendered in low resolution, not upscaled, it's rather small, so I just set the cell size to 1. I would be bad idea for an HD game, but here it's fine. The reason your character waits is probably because you're working in higher resolution so the path is longer to generate.
Cell border is 0, max speed is 100, acceleration is 600, deceleration 500, rotate speed 600.
I have been having problems with pathfinding lately, sometimes the character will just stop, turn 360 degrees and start walking again. I don't know if it's something I did or if it's a bug in construct. I did not mess with the character movement in a long time, so I don't know what may have caused this