ohton_the_knight's Forum Posts

  • Compare 2 value player.x is less then enemy.x

    And have an action that simulate platformer movement make sure to make a another one of these for the opposite direction and make it greater then

    And if you want to make it jump there a few ways i know you can do

    1 platformer behavior enemy is by wall jump simulate jump

    2 player.y is less then enemy.y simulate jump

    3 have the player spawn an object when they jump that if the enemy is on collision with the object the player spawn it will simulate jump

  • I have remembered i found a video by a guy name winstreak who has made an easy way for editing a color palette even in game save me time on art work

  • I made my enemies use physics so i can launch them when they die but i don't want them to hit other enemies i have an enemy wearing his friend as a hat and sometimes and if on of them dies they float in the air on top of another dead enemy

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  • I am trying to limit the fps because my game plays a lot better at 60 fps but if someone play it at a higher fps like 100 fps the game plays to fast and things break a lot of code breaks i was testing the game when i had a friend try out the game and he had 100 fps u thought it didn't matter but when he was playing it broke the game why did it break the game how did it break the game how does having more fps break the game he got out of the map he broke his weapons he broke the enemy ai as well

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  • I was looking at the multiplayer template but i am having trouble figuring it out i wanted to make a short multiplayer shooter platformer with 4 classes or loadouts a 6v6 game but when i started looking at the code for multiplayer i was trying to understand what it all means

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  • i am working on a grapple hook code but i want the player to slide off the ground or wall when they touch it so they don't stop moving i am using physic behavior to make the grapple hook using 4 number variables grappleVelocityX grappleVelocityY grappleSpeed grapple strength

    here a gif i will show the hook in action first and at the end of the gif show the problem

    cdn.discordapp.com/attachments/816017874078007328/1015736400202694767/opera_FeDImghB36.gif

  • the doors are different values so that way the npcs room other rooms if they are set to alert mode they go to the nearest door but when they hit the door they check the last know place the player was at then they teleport to that door that allow them to go check there so the first door has a value of 1 the second has a value of 2 the the last know object sets it number to the room number then the ai knows what room to go so the ai sets it number to the door value i am not understanding very well on how to do this

    Edit: got it working now

  • thanks but i got a question how do you aim it and choose it distance

    edit: found out how to aim it just need to know how to check the distance from the boss to the player

  • i have 2 of the same object but with different numbers i want the enemy to teleport to the one with number 2 when they touch the door

    how do i make this work

  • I am making a bullet hell game and i need a boomerang behavior for a boss i am working on i want the attack from the boss to throw 2 of them at the same time making almost a circle shape when it comes back to him leaving a trail to block off a bit of the area

  • was look at that before already there the jumping does not help with 3d just go right through the platform and not above it

  • was look for a youtube video tutorial on it and there was none but i found a guy who made it look like how i wanted to make the movement for it was wonder on how he did it

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    i wanted to have the movement be like that for a game i want to make which is a rpg platformer

  • trying to make a laser shotgun that can bounce off of wall using hitscan with a limit of 3 wall bounces

  • i am trying to find out how to make the npc go back to it original spot for pathfinding in my game

    here a gif

    cdn.discordapp.com/attachments/816017874078007328/983175651777458226/chrome_Q68FYsgAZt.gif

  • I will try that in the morning I am Really tired right now