how do i set the angle of a object for a controller joystick and also another question how do i move a object with a joystick 8 directions
got a question what is the peg count for or what it stand for?
I want to make a charge attack holding left click down to charge it up so i can have light attacks and charge attack on the same button
I want to slice object's in half using another object as the hitbox
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i was making a code for multiplayer for bullets to spawn when left click but i found out that if both players shoot at the same time only one can shoot at a time and if player host hold down left click the game will only allow one peer to shoot and they will spawn a bullets like there shooting a minigun instead of one at a time and the host will stop shooting i found this out only when i was testing with a friend you can't recreate this without a second person or you have 2 pcs that you can click at the same time what i try to do is check if gun.id = peer.id spawn bullet but for some reason this does not work
but how do you use this code without using the physics behavior because i try it and nothing happening edit: never mind got to work needed to change from 100 to 500
what do you mean when you say cos(a) or sin(a)
cdn.discordapp.com/attachments/816017874078007328/1024441112296951828/opera_kD9CzYeTP5.gif
I am using the platformer behavior i am trying to make it impulse to the mouse.x.y but i want to make it the same amount of impulse no matter what it just aim towards the mouse
I have my player attack toward the mouse in my platformer but i want it to impulse to it as well without using the physics behavior allowing air dash like attacks
Everytick Set sprite animation to sprite2.animationframe i think this is what your asking for if you want them to be the same frame number