ogank's Forum Posts

  • 13 posts
  • I have problem controlling master volume throughout layouts. My game has levels which correspond to different layouts. On the main menu page, you can adjust the master volume. Also every level has a menu button to turn back to the menu.

    When i start the game with full volume and then turn back to the main menu from the first level, and turn the master volume down and load the game, it works as it should be.

    however, when i first run the game, on the menu, if i choose to turn the volume off, when i turn back to menu and volume up, it doesnt change and the game is completely silent.

    i checked the master volume with a variable via debug, although the master volume is 0 db (it means full sound in construct3) game is still silent. it confuses me a lot.

    thanks in advance

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  • I have a game consisting of different levels corresponding different layouts and every level has a "menu" button to go back to the menu. In the menu you can arrange the master volume.

    The problem is, when i try to start a new game and go back to menu to change the audio settings, nothing is wrong when i return the game by "load layout". But when i continue playing and completing the level and go to next level, after that even though i go back to menu and change the audio settings, when i load the game, new audio settings are not remembered.

    Thanks in advance

  • i have a puzzle game with different levels and all levels are represented in a distinct layout. at Lvl 5, i have a timeline animation and on Lvl 10, you may want to go back to lvl5. but when you go back to lvl5, the timeline animation doesnt get started when it is supposed to

    i am pretty sure it has to be started because, other actions just above or under it work, only the timeline doesnt work, which all the conditions are mutual for these actions.

    and sometimes it works like there was no problems at all.

    i am very confused pls help

  • You don't need to put 'On any touch end' as sub-event under 'Is in touch'.

    this solved my problem thank you

  • As in the image below the 12th event is triggered when a drag and drop operation on the "dart" object is dropped, after that if you touch the screen again and end the touch, the 13th, 14th and 15th events were triggered up to the last updates i think.

    However, as of today, when the 12th event is triggered, even if there is no any other touch to trigger the 14th event, it is triggered.

    This was the project i worked on almost a year ago and it was working perfectly when i last played it. Now i think due to the updates, it just doesnt work anymore.

  • actually that could help me with some issues but not exactly what i'm looking for, thank you for your response anyway. I need to check the words letter by letter so i am supposed to reach a word's letter with something like "word.2ndletter"

  • I have some sentences or words in the game which the player supposed to write them down fast which are already shown on the screen for a limited time. If the player misspell a word, i want to give that misspelled letter a different colour simultaneously.

    i am not familiar to the json stuff and i could not find an efficient way to use the arrays in that particular case. Can you help me please?

  • i have more than one condition on the either side of the OR. and i cannot define these conditions as a script so i can't use the & and | operators

  • If you consider a,b,c,d,e,f as conditions, how can i create a condition such as;

    a and b and c OR d and e and f

  • still could'nt find an answer

  • You can try to check for an overlap and then pick the one at a higher layer so only one object is affected.

    but how can i check if there was an overlap at the very point being clicked? checking overlap only checks if the two objects are intersecting or not.

  • I have 2 objects on different layers. These objects are sprites and lets say they have a circular shape. They partially intersect and so the player clearly see the object on the upper layer and partially the other object.

    when the intersection area is clicked, the object on the layer below is effected even it is not visible on the clicked area

  • For instance, when player1 starts to create ripples on object X with the "pulse" effect which has the same center as player1, and just after that player 2 tries to create ripples on the object X, player2's effect overrides the player1's pulse. I want pulses to interfere.

  • 13 posts