Noga's Forum Posts

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  • That looks interesting, can't wait to try it out

  • Is there a way to change an object attribute on the runtime? Namely solid atr.

  • PixelRebirth and R0J0hound already answered your questions, but I don't want to throw it away, maybe you'll use something

    http://dl.dropbox.com/u/10457408/Constr ... rogame.cap

  • Finally I'm posting some new content for Talbot's Odyssey:

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    Uhm...wow!

  • Add animations for enemies - Open up part8 or 9 of Deadeyes tut. Scroll down in Object bar down to the sprite of Cooper, then if you click on Animator bar at bottom right, you should see 4 animations (stand, run, jump, fall) with 2 angles for each. In the top window you add new animations and angles with right click, in the bottom window new frames.

  • New vid from the guy

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  • Thanks guys, all that could've been done with 4 lines of code, what a shame

  • If you look at the last page of the Platform tutorial, someone has fixed all the parts, I think.

    Here http://www.scirra.com/forum/viewtopic.php?f=8&t=2154&start=250#p54647

    Nice, its fixed, so you don't need to do that annoying stuff. Someone could replace the old files on Wiki

  • Thanks for the example, I was looking for something like it.

    Can you show me how to change the script to use double digit numbers?

    Something like this

    15 15 15 15 15 15 15 15 15 15
    15 15 15 15 15 15 15 15 15 15
    15 15 15 15 02 02 02 02 02 02
    15 15 15 02 02 02 02 02 02 02
    15 15 02 02 03 03 03 03 03 03
    15 15 02 02 03 15 15 15 15 15
    15 15 02 02 03 15 15 15 15 15
    15 15 02 02 03 15 15 15 15 15
    15 15 02 02 03 15 15 15 15 15
    15 15 02 02 03 15 15 15 15 15
    [/code:1r0lhh1w]
    I have 17 tiles for background(maybe more later) and I don't wanna use letters.
    Do you know how to make it with events? I've tried it with TextManipulator and from start it looked promising, but after 2 hours trying I got massive brain pain and I had to quit
  • I don't know why, but the speed run and double jump don't work for me

    I think it's because it was made in old version of Construct. I'll show you how to make it work for part5.cap, but you'll have to repeat it for all later parts.

    I suppose it doesn't work because there is an % sign in Controls Event Sheet. You'll have to erase them all.

    First is - Player %1 "Action" is down. To erase it you'll have to double click it and then click Finish, then repeat with 3 others. In part.6 there are 18 % , because there is swimming and ladders.

    Hope it helps, maybe there is a better way, but this is only one I know and it works for me

  • For 1st and 3rd look at Deadeye's Platform School

    2nd - actually it's also in the tutorial. There are events which activate an enemy when the player is within certain range.

  • This plugin is great! Actually, all your plugins . I translate them for a fan site (I've done 2, this ones next), it's a good way to try them. Good job!

    ps - would it be possible to add more bones to IK Solver 2?

  • I've tried to make an example. Is this what you're after?

  • I don't know what you want to achieve, but you can change the gravity by actions.

    Click on +New action

    pick the character's sprite with platform behavior

    then click platform tab and there is Set gravity