I looked at you cap and got lost instantly, it's quite big. Can you describe on what layout, event sheet, event number, action is that monster? I think it could be because how you spawn enemies, because when I looked at the second problem, you use action "spawn" to create whirlwinds. I've never used that action, so I can't help you with that, but when I erased it end repleaced it with "create object", it worked. I'll have to add private variable to each whirlwind created and also each windmaker. Than compare which windmaker you're shooting at and create whirlwind at the position. Good luck, your art is beautiful.