Noga's Forum Posts

  • Christmas minigame

    It was supposed to be 6 levels game but I didn't have a time to finish it

    So I took out one level and made this mini game

    http://www.construct.4fan.cz/forum/view ... ?f=8&t=116

    This game is actually 3rd level so here are first 2 levels

    1st level

    controls:

    left/right arrow - move left/right

    space - jump

    down arrow - make the present more heavy (but there is no use for it in the first level)

    2nd level

    controls:

    left/right arrow - move left/right

    space - slows down falling

    down arrow - speeds up falling

  • Here's the .cap

    You can add more waypoints, more enemies. For each new enemy you'll have to create a new path, write private variables to each waypoint.

  • I like to play with the flakes generator to see how much flakes can my computer handle without stutter.

    laptop - IntelCoreDuo T5870 at 2GHz, 3GB ram = around 4000

    desktop - IntelQuad 6600 at 2,6GHz, 4GB ram = around 8000

    nice benchmark

  • Thanks for the example. I didn't understand hashtables when trying sample from the wiki, this one's better.

  • You should use private variables when making enemies to make them distinct, that's why it doesn't work. Same with waypoints(with the plugin you'll not need that)

  • I've read a great article in an australian games mag couple years ago, about building one of those and it looked awesome. I remember dreaming about building it, but never really started I hope you'll share photos of your final product with us. gl

  • I'm not sure I understood everything. To make a path for enemies use great R0J0hound's plugin:

    Path Movement Behavior

    To make enemies use different paths, you could save paths in external files and then load them to specific enemies using variables

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  • I can't download the .cap - (HTTP 403) Access denied

  • That's great, thank you.

  • Can you upload the .cap?

  • I looked at you cap and got lost instantly, it's quite big. Can you describe on what layout, event sheet, event number, action is that monster? I think it could be because how you spawn enemies, because when I looked at the second problem, you use action "spawn" to create whirlwinds. I've never used that action, so I can't help you with that, but when I erased it end repleaced it with "create object", it worked. I'll have to add private variable to each whirlwind created and also each windmaker. Than compare which windmaker you're shooting at and create whirlwind at the position. Good luck, your art is beautiful.

  • Background looks cool, but it makes bullets hard to see, good luck

  • Nice concept, at first I didn't like that you have to hold RM button (almost)all the time, but than I got used to it. Is the graphics just temporary? Because mechanics are good. Good luck with the game.

    ps:you should turn off the mouse cursor.

  • Original graphics style, keep up! Can't really find anything inappropriate, everything's good so far. Ok,maybe you could make the fish vulnerable

  • Thank you, that worked