NoahSchmick's Forum Posts

  • 7 posts
  • Imagine as if they were afraid of the character, and I have the line of sight stuff down and everything, I just need to know specifically the coding that says "go the direction the opposite of the thing you are running from"

  • Have you tried 8 direction with a very low deceleration?

    I will, I think that's literally the only way to do this, which is a bummer, but whatever. Thank you though for helping!

  • You could use bullet for the player.

    For example,

    > on left key down { set angle of motion to 180}

    > on right key down { set angle of motion to 0 } and so on..

    keep in mind you would have to have events for the on release as well that would stop the bullet movement

    Firstly, nice pfp, secondly, that's what I tried first, but it was clunky and didn't move very smoothly. Also, it doesn't really work slippery-ly. I have tried working with momentum stuff but none of that really seemed to work.

  • Or, if that's not possible, how do I create a player-character that is moved with arrow keys, that doesn't only move on 8 directions statically, but rather slides around as if it were on ice? Feel free to ask me questions if you need clarification on anything.

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  • Guys, chill, I'm doing this for a school project and just meant I don't have access to external resources, not that the program's bad necessarily.

  • there is a rectangle selection tool, top one on the left bar. Select the circle with it and then drag and drop the selected part.

    If you need more precise tool best would be to export the image (top bar floppy disc icon) and open in a different editing tool like photoshop, paint etc.

    Do the editing there and import (folder icon in the animation editor).

    Thanks for the help, that's super redundant, I'm surprised no one's called the devs out on this yet.

  • I just wanna move a circle a small amount but I don't wanna undo all the spritework to get to the circle, how move please... :(

  • 7 posts