Which would be more speed efficient, a 32x32 image as a sprite, or a 32x32 image as a tiled background [which wouldn't be tiled, just used as a single 32x32 image]. The image won't do anything, it's just for background.
The reason I ask is that I would potentially be using a LOT of these to build a landscape and want the least slow down. Here's an example of what I'm on about, I'll be building the gray tiles individually.
<img src="http://img835.imageshack.us/img835/7046/screenshotarcade.gif" border="0" />