Nickydude's Forum Posts

  • Thanks, I think I'm getting the hang of it <img src="smileys/smiley4.gif" border="0" align="middle">

    Starforce - Cursor keys to move, CTRL or left mouse button to fire.

  • Does anyone have any ideas on this as I'm still struggling with it.

  • I was just thinking the same thing, it always zooms to the center of the image and you have to scroll / drag to where you want. Photoshop zooms on where the mouse is, not the center of the image which is a godsend.

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  • Take a look here: Hex Snapping, you can drag the 'fighters' hex around but I would like it to snap to the hexes as it moves around. How would I do that?

  • Perhaps an option in the image editor, when resizing, to 'halve' or 'double' the image size?

    Just a thought. :)

  • Ok, think I've figured out why and it's not a bug. All the stationary platforms are duplicates of the same sprite and the moving platform is a different sprite, I was adding the sine behavior to the stationary platform (on the right) which meant of course that all the other stationary platforms received the sine behaviour.

    You have to create a separate 'vertical platform sprite' to give the vertical sine behaviour to.

  • Ok, got it. I added a vertical sine behaviour to the far right platform (changed no other properties) and the jittering came back, the jittering is also in Chrome.

  • Weird, I tested in Chrome and it does stay still as it should (and jumps straight up), then I retested it in FF and it now works perfectly, no jittering. <img src="smileys/smiley5.gif" border="0" align="middle" />

    I'll post again if I can recreate it.

  • What browser are you using? I'm using FF 14.0.1.

  • It's the Platform 6 (slopes and moving platforms) example that comes with C2 as stated in the first post.

  • I've noticed that when you run the Platform 6 (slopes and moving platforms) example the blue square moves back and forth slightly (without touching the keyboard), also pressing just jump jumps the blue square in a slight arc instead of straight up.

  • The reason I use it overlapping is that I resize the editor to large, larger that I show in the image.

  • <img src="http://img440.imageshack.us/img440/6474/editori.jpg" border="0" />

    If I right click to duplicate a frame, the frame window is then pushed to the back and I have to move the editor out of the way to get it back again. May be this is the default behaviour.

  • Works fine for me. One thing that's annoying though is that the Animation window is always push behind the editor window every time you do something with it.

  • I want the gray tiles to start near the start (bottom) of the level, like this:

    <img src="http://img840.imageshack.us/img840/292/starforcescreen.jpg" border="0" />

    But when I turn parallax on they are suddenly whisked away towards the end (top) of the level!