Nickydude's Forum Posts

  • I'm trying to achieve vertical parallax scrolling for my space shootemup but it's driving me crazy! I know you can change the parallax scrolling per layer but then the layers go out of sync.

    This is what I'm trying to achieve (from my GM game StarForce):

    , but whatever I try doesn't seem to go right!

    I'm using a tall screen and constantly moving object which the view follows so I don't know if that's screwing up the parallax scrolling.

    I know there is a parallax scrolling example but that's for platforms. Does anyone have a vertical parallax scrolling demo I could take a look at?

    Also, if you set Parallax in editor to "yes", that layer moves way out of sync and you can only highlight objects where they used to be (with Parallax in editor set to "no")

    Here's the CAPX, try highlighting the gray tiles to see what I mean.

  • Phew!

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  • ony has closed one of the UK's oldest video game studios following a review of its operations. Sony Liverpool employed about 100 workers. It dated back to 1984 when it was known as Psygnosis. The Japanese company bought it in 1993.

    The developer's early titles included Lemmings for the Atari ST, and Shadow of the Beast for the Commodore Amiga.

    http://www.bbc.co.uk/news/technology-19350856

    <img src="smileys/smiley19.gif" border="0" align="middle">

    It's a shame as it was Shadow of the Beast that wowed me to move from 8bit Spectrum to 16bit Amiga.

  • Yup, says 'webgl" for renderer and I can run all the ones from webglplayground.net.

  • I also have OpenGL 3.3.0.

  • All effects look as they should in the editor. Tried setting "webgl.prefer-native-gl" still no luck. I have a Nvidia GeForce 8800 graphics card and drivers are up to date. Is this hapenning to anyone else?

  • I hope you continue it as I learnt a lot from it, thanks. <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Thanks R0J0hound, I assumed because other shaders are working that it was turned on. I've now set "webgl-force-enabled" to true but still no joy. :( Are there any other setting that need turning on?

  • I made an .exe out of the shader example but when I run the .exe nothing happens.

  • I know it's only just come out but I'm noticing that the warp effects aren't working in FF 14.0.1, they work fine in Chrome. Anyone else get this?

  • Its here!!

  • andreyin, how would you get the player to just 'stop'?

  • Yes I have but I want the player to "jump" in steps of 32 pixels at a time without any acceleration or deceleration.

  • I know this is a dumb question but how do you detect top-down collision? I'm trying to remake a game I made in GM (

    ) in C2 and I don't want the player to move over the trees.

    I'm only using the solid behaviour on both trees and player and don't know how to prevent the player going over the trees!

    I'm using:

    Keyboard -> On Right Arrow pressed -> Set X to SpriteX+32

    to move. What condition do I use to say "don't move right if next to a tree on the player's right"?

  • As I'm trying to create a vertical shoot em up I though I'd bring this up and ask are they coming sometime?