Nickydude's Forum Posts

  • If this has been addressed could you please send me to the relevent thread. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Take a look at the following image:

    <img src="http://img803.imageshack.us/img803/3523/clipboard01t.png" border="0" />

    Is there anywhere in the Layout that will tell me the UID of the selected image? I'm sure I've just missed it so if anyone can point it out I'd be grateful. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Try here: http://www.scirra.com/forum/construct-2-help-guide_topic45398.html. <img src="smileys/smiley1.gif" border="0" align="middle">

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  • Doh! I assumed mouse coords were automatically there, I've been using to many game makers! lol!

    Glad you're here Kyatric. :)

  • I'd like to accelerate a sprite towards the X (only) position of the mouse using the Custom Movement behaviour, like this:

    <img src="http://img5.imageshack.us/img5/2769/clipboard01mi.jpg" border="0" />

    But when I try it says:

    Not an object - 'Mouse' is not an object name

    Can you only accelerate towards an object using the custom movement behaviour?

  • Is there a list of keywords anywhere that can be used in expressions? For example:

    Mouse.X

    Mouse.Y

    ...

    ...

  • I've had a play around and can confirm what Jeroen is saying. If the door is set to immobile = no in the Physics behaviour propertie then the door swings at it should, but setting immobile = yes in properties then setting the door physics to movable in the event sheet does indeed lose the joint and the door just falls down.

  • I did try that andreyin but the player can move vertical as well as horizontal around the level. Setting the X position works fine horizontally but not vertically, and of course setting the X and Y will just make it act exactly like Scoll to object. <img src="smileys/smiley24.gif" border="0" align="middle" />

  • Are paths still on the 'mythical' TODO list? <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Just thought I'd mention that the sine behaviour - types example has the browser prieview set to Chrome instead of default for those who don't have Chrome. :)

  • Thank you Kyatric. :)

  • How can I 'position' the 'scroll view' center on screen?

    I have the player automatically moving to the right, I want the view to scroll with the player but I want the player to be constantly about a 3rd of the way in from the left hand side of the view, like this:

    <img src="http://img87.imageshack.us/img87/2007/viewrp.jpg" border="0" />

    and not in the middle. Could anyone point me in the right direction? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Guide has been updated. :)

  • Preview not working for me either, FireFox 7. Keeps telling me "There is nothing to preview".

  • I have a large level with the player being a bouncing ball, I would like to center the view on the player as he moves around the level. Now I know about Scroll to object but that follows the movement of the bouncing ball and 'bounces' the level while keeping the player steady, nice effect but not what I'm after. I can keep the player centralized in either the horizontal direction (Set scroll X to player.x) or vertical direction Set scroll Y to player.y) but if I use both it's exactly like using the Scroll to object.

    So...

    How do I keep a bouncing sprite centralized while moving around a large level without bouncing the level?

    NOT what I want: http://dl.dropbox.com/u/2485349/Bounder/index.html

  • Brilliant kastas, that's exactly what I was after! Thanks.