Nickydude's Forum Posts

  • Yep, same crash following Noga's steps:

    Win 7

    Nvidia 8800 GT

    32 bit

  • Thanks Kyatric, I never knew about that!

  • I see your badge Zaketh. :)

  • Take a look here: http://www.sideroller.com/wck/. Could those be duplicated in C2?

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  • I must have had the logic wrong, lol! That's exactly what I wanted Scully, very much appreciated. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • I did try Spinna.X and Spinna.Y but the explosions where no where near the particular Spinna I shot. As for 'Explosion1.AnimationName' I just got the name by choosing the explosion sprite and choosing the expression:

    <img src="http://img528.imageshack.us/img528/3790/clipboard01w.png" border="0" />

  • <img src="smileys/smiley5.gif" border="0" align="middle" />

  • I want to create an explosion when a laser overlaps an enemy. I can check for the overlap and destroy the laser and enemy but how do I create an explosion in the enemy's place?

    I have multiples of the one object and I've tried the following but no explosion shows up:

    <img src="http://img832.imageshack.us/img832/7491/clipboard01fh.png" border="0" />

  • couldn't believe it. That's why we don't support MP3 at all and only use AAC and OGG - it's you lot who are liable for this $2500 license, not us, and we don't want to put anyone at risk, especially when AAC is better in every way.

    Are you sure? GameMaker uses MP3's but there is no mention of the user being liable. I've probably read it wrong, if so sorry about that. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Using r65

    I'm using the Exp_type_A.png sprite from the -Space- sprites for an explosion anim which worked fine, I saved and then loaded my project and got this error:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Cannot find project file for animation frame

    Condition: FileExists(GetProjectPath().c_str())

    File: Projects\AnimationFrame.cpp

    Line: 188

    Function: void __thiscall AnimationFrame::Load(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &)

    Build: release 65 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 3)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    After which I received the following error:

    ---------------------------

    Failed to load texture

    ---------------------------

    Error loading texture 'C:\Users\Nicky\AppData\Local\Temp\capE6XY5O\Animations\Spinna\Default\000.png': Failed to read image file data

    This may indicate a corrupt PNG file in the project directory. The image will not be able to be displayed in the editor.

  • Oh there'll definitely be rocket parts, fuel and other things to collect. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Yes, I've installed the r65 beta. I've reinstalled it again just in case but the installation welcome screen says it's r64 and after installing C2 the About screen also say's r64.

  • Take a look at the Pin example that comes with the latest build, that should help you. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Here's something I'm working on called JetPac. It's based upon an old Spectrum game:

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    .

    UP Arrow key = Thrust

    Left & Right Arrow keys = Left / Right

    Spacebar = Fire laser

    JetPac