Please don't.
You can't guarantee that users will ask for permission of players before implementing the process.
For this reason it should be banned.
Develop games in your browser. Powerful, performant & highly capable.
1. Yes. It's a Html5 engine. It uses webview and Cordova for mobile. You should Google that.
B. Yes. It's a Html5 engine. It uses Nwjs for desktop versions.(googleit)
1B. No. All exports are based on Chrome.
§. Yes. Search the forum for "Multiplayer"
That's not a circle, more like interpolated(lerp) position with a snake type movement for the following instances(n).
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Might try the Line of Sight behavior.
All of it.
every tick > set global variable Audio_In_01 to lerp(Audio_In_01,int(WebSocket.MessageText),1*dt)
every tick > set volume to global variable Audio_In_01
I have no idea what your speed of interpolation would be.
Websocket text is obviously a string.
Set Global-Variable to lerp(Global-Variable,Volume-Level,speed*dt)
Set Volume to Global-Variable
Its by xy to xy. You're checking to see if a line is intercepted.
If you wish to use player.x-32, then that will work.
There's a template from the start page Raycast reflections that should be helpful.
In theory you can also make a dummy object with another Los behavior.
Try "Is overlapping at offset", or cast a ray using the Los behavior.
It depends on the size of the texture. Smaller sizes will not hold up for overscaling on larger renders.
Monitor sizes can vary greatly. Overscaling is not a terrible idea for this reason.
Just don't go hog wild. +25% should be adequate.
This parameter does not take 'string'
Is it not normal for construct 3 to run a little slower due to its range of uses?
If that were the case the runtime would be huge.
Its not.
Its slower because browsers aren't exactly great for games.
Um can this be timescaled?