I am coordinating on a 2D platformer school project and just got a ton of 2D enemy sprites from my art dept. They're not facing in the desired direction to detect other sprites for ranged combat. I would normally just put them in a family and mirror them all. But this game has enemies spawn on the right side of the screen and move left, (and player spawn on left and move right) so mirroring them would make them all moonwalk.
In short, is there a way I can invert the cone of view (i.e. make them see behind themselves) without having to go into a photo editor, invert all the images, reimport them, mirror them in Construct, and program the cone of view as designed? Or is there a way to 'trick' C3 into changing the angle/orientation without visually flipping the sprite? I have tried doing negative range and cone of view numbers like -200 and -80 but that's not worked.
Thank you in advance!