newt's Forum Posts

  • Or use magic pink.

    Is there a better way than the way I was using?

    I thought the for each would work like a loop, and each picked by object's x, would add 1 to private variable "var", then I could use the variable to set to the points. Evidently its not even using the variable when placing the image to the points.

  • Ok I have an image, and I have set up 5 image points numbered 1-5, and I want to take 5 duplicates of the same sprite and place them on the image with the 5 image points.

    Geez we really need a better way to pick from multiple instances, at least we do if you want the idiot savants like me to be able to use this thing.

    Any way this:

    System: 3 For each spot 0  ordered by spot 1 .x Ascending
    

    spotSet position to object citi 0 (image point spot 1 .Value('var'))

    spotAdd 1 to 'var'

    [/code:2m0fmwxl]

    Does not work, it places all sprites at the same image point, plus its not even getting any of the preset points, just the original "point" instead.

    Yes I know, I could simply create additional objects and do it that way, but I'm trying to optimize things as much as possible. I'm already getting "out of vram" errors as it is.

  • If you really want to improve things, I would suggest incorporating the image editor into the object layout. This would get rid of that modal window, and you could possibly incorporate a zoom for objects.

    Heck why not include the animation bar as well, you've already got frame selection built into the image editor, which is pretty much a redundancy.

  • Ashley's stated that he wants plugins to be licensed by the individual creator.

    They can be open, closed, sold even, as a separate entity.

  • Do you have a cap to post?

  • Why don't you just crop the circle?

    If you open the image up in the editor, then hit crop at the top it will do that for you.

    You can then set the circle wherever you want, or use events to set its x,y.

  • Do you mean when an object is added?

    Normally, the user can change settings over in the properties bar.

    That would be the usual place for notifications as well.

  • Eeek, this has quite a few problems that need to be worked out. I mean suppose someone gets the go ahead to be able to use a server, then that person releases a cap file.....

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  • I cant seem to reproduce it now, I will say I had the control set to move to mouse x,y.

    Edit: Also a suggestion, it would be nice if the actions showed on the editor what sprites were connected.

  • That brings up another question.

    How do you make a plug closed source?

  • There is one more advantage to having a dedicated server.

    If you were to make a plugin that the user could point anywhere, there is a possibility that it could be misused, even abused, and for an open source project, that is a big no no.

    The question is, how to find a host, and how to make the plugin so it cant blow up the server.

  • Nice!

    One thing I notice, if the control sprite overlaps the other two, they disappear.

  • Currently there is no specific way to do this, hopefully sometime in the future someone might develop a behavior, or object for this.

    In the mean time, there is no reason why you cant develop your own out of things like the box object, and the text object. These are the easiest, and quickest ways to create something like a dialog box.

  • I know you could do this with the timeline object, I tried a bit but couldn't get it to work exactly.

  • Sten the pterodactyl?

    <img src="http://i44.tinypic.com/2d2i32f.png">