newt's Forum Posts

  • grrr crappy chat is crappy.

    Any way its a nice start, I can defiantly see a few ways this can be useful.

    Just needs a few things ironed out.

    Like leaving 0 for layer doesn't go to the default, and I got a crash on the scatter part when I didn't put a difference between min, and max values for angle.

    MouseKeyboard: 14 On Right mouse button Clicked

    AdvancedObjectCreatorScatter (50) copies of ("Sprite") through the x area of (500,10) Y area of (400,10) between angles (0,0) on layer (1)

  • I'm afraid there are no "skinable" games afaik, just like Construct must games around are in beta as well.

    Given your design the closest thing would be Platform School, a tutorial by deadeye.

    Of course that's a platform so that would require some rethinking on the fighting portion you want to produce, but given those wings, and the bones behavior I bet you could come up with an interesting twist on it. You might even consider some projectile action, rather than melee.

  • I agree about familes, they have their own editor, and its not like you can do much from the project bar.

    Now if you were to put a plugins, or behaviors section in instead....

  • Yippee, no longer the worst card on the net!

    Device name: NVIDIA GeForce 6200

    Pixel shader: 3

    Estimated VRAM: 331 MB

    Motion blur: Yes

  • There's a custom Ik plug floating around somewhere, should be great for this genre.

    You could try the physics behavior as well, but beware its a problem child, and does not play with all the others. Same goes for bones, they work excellent on their own, but mixing those behaviors is still kinda beta.

  • Some say he has a psychic connection to his evil twin.

    Still others say its just one of his multiple personalities kicking in.

    We call him the Stig... er I mean Deadeye.

  • Question, is the version really going to matter?

    I mean if you have 2.6 are you going to have to upgrade?

  • I just posted a bug to the tracker about families. Currently if your family already has just a sprite with the rts behavior, then you add another sprite with the rts, and bones behavior it will cause an error runtime.

    My question is was this meant to be doable? I know its automatically a bug because of the crash, but Im getting other strange things to happen when i mix sprites with various behaviors.

    The wiki says its used with objects of the same plugin type, but it says nothing about behaviors, or if it can be used with other families.

  • I just wish they would include it in with the standard windows update, heck they put everything else in there.

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  • The idea was to have the flashlight effect by using the layer effect multiply on a layer with a background. The background itself was a simple gradient, so I thought why fill up the whole layer with the gradient when I can simply scroll that layer. The problem is that to get the effect on other objects besides the background they would also have to be on the scrolling layer.

    Having the whole layer filled with the gradient, brought my frame rate down from 60, to 30 , doing it this way brings it back up to 50+.

    Thanks again Dk

  • I think I've met your friends before.

  • I thought that was a new feature.

  • Families, containers, private variables, object pairer, plus a ton of other things, like color filter, collisions, offset, etc.

    Also you can have multiple conditions for each event

  • Just a heads up, seems there is an update for Direct X.

    http://www.microsoft.com/downloads/en/resultsForCategory.aspx?displaylang=en&categoryid=2

  • I guess you could use a mask, and adjust the size of the map.

    Then again, if you were to actually zoom the layer, the mask, and map position would get messed up.