newt's Forum Posts

  • You can plot what ever you want when ever you want.

    For example you could have a detector sprite as large as the area you want mapped, then have an event say:

    object overlaps detector.sprite

    minimap plot object

    Or you could even use the offset.....

  • Best Starwars segway ever!

  • Yeah, but.. if its taking up all the vram before anything else is even drawn,... I'm still screwed.

    btw I tried using effects on an object to get the same thing, and well I got the same error, except now the error says its asking for 10+ mb in textures.

    Also if I export to exe it runs perfect.

    Oh well thanks for the info.

  • You should try this using the bones behavior.

  • Yeah as deadeye said. As it is now I can't even run the cap without getting rid of the multiply layer effect.

    Also should I post it to the tracker? I mean its obviously related to my crap video card, since no one else has had the error, plus its a version 0.0 shader for crying out loud.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Any word about whats going on with the vram thing?

    Its actually starting to be an issue. I can get the cap to run, but I must save, exit Construct, then open it back up. Then Its the same thing all over if I edit anything on the layout.

    Edit I know its something to do with layer effects....

  • Same cap, I have had the apblock one before.

    http://willhostforfood.com/?Action=download&fileid=58887

  • Thought I'd start a thread to post common, and not so common error messages.

    This way new user's as well as old one's can figure out what going on without having to search the whole forum.

    Might stop a lot of useless posts as well....

    Ok here goes:

    I get this one randomly, not sure exactly why.

    <img src="http://i41.tinypic.com/262a2wn.png">

    Explains itself, not sure why there's an error with 0.00 used?

    <img src="http://i41.tinypic.com/r9pcmx.png">

    Any way feel free to post new ones, and explain old ones.

  • If I load an image for a sprite thats lets say 300 x 400, and I then resize the sprite to 75 x 100 on the layout, will I be saving any memory? Will i save any processing on the gpu, or cpu?

  • Try the object Image Manipulator.

  • Looking good, one minor thing, I think it should be Distance (Relative).

  • Stable yes, finished... probably not, but its got great potential, and he wants feedback.

  • Alright I get it now, thanks.

    [quote:1r76jtae]So change it in properties. Different instances of objects can have different values in their private variables in the layout.

    See I didn't know that was possible, did not know that each additional object dropped on the layout could have its own specs. Hidden feature I guess.

    Thanks again, now I've got tons to play with.

  • Ok... thanks, but wtf?

    First I haven't found anything explaining

    "" & Sprite.Value('var')[/code:2nyqp1db].
    Ok ampersand means add to the variable, but [code:2nyqp1db]""[/code:2nyqp1db] means huh?
    Second, every time I add a private variable, it automatically creates an initial value no mater what I do.
  • Sorry nope.

    The loops running fine, but it keeps putting everything on one spot. Initially I thought it was using the original "point", but now it seems its using the hot spot instead.

    Anyway I figured a work around, I had each sprite spawn a text with the object unique id, then I just wrote down that info, and made an event for each unique id... works fine.

    Now my next question, is there a way to get objects unique id without having to a get them at runtime?