Ugh, found a bug when trying to make my own flashing work:
https://sourceforge.net/tracker/index.p ... id=1003219
Anyway, I'm also having problems with an alternate method of flashing a sprite:
http://willhostforfood.com/users/D/deadeye/flash.cap
The blue sprite is meant to turn invisible every 150ms, and turn visible every 300ms. It does work... but very poorly. For some reason it's flickery and inconsistent . This is for my tutorial, so I'm looking for the most concise, simple, and non-hacky-workaroundish method possible for flashing a sprite. Having the "Flash" action work based on milliseconds would solve this perfectly.
Could use the timer behavior, also.
I did try that, and ran into another bug. I'll try to recreate it and post that a bit later on. As I said before though, I am looking for the most basic and concise method for the tutorials, and honestly using the timer behavior just seems like overkill. It's a workaround that simply wouldn't be necessary if the Flash action were updated.