newt's Forum Posts

  • Btw you can use negative #'s, and if you go to far it will reverse the output.

    There ya go Lucid your first hidden feature.

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  • Well you can make it only shoot at what you want, but if it already has a target you will have to clear the target first to add another.

    Compare object unique id = turret target unique id

  • Another event like is overlapping at offset set vertical movement... blah, blah, blah.

    Perhaps with a random chance of going either positive y, or negative.

  • yea, families are the way to go when you want expandability and all objects to behave in a similar fashion. Your setup sounds typical of a family usage.

    and newt, what would system destroy do?

    Yeah opposite of system create object by name.

    System destroy object by name, in this case he could actually destroy the object by referencing the global with the same name.

  • There is system create, but no system destroy.

    Might be useful tho....

  • Sounds like Python might be well suited for this.

  • You might try going without the fade behavior and make your own.

    Or download the new version of sin that David just made, and use its opacity setting instead.

    It does give the correct opacity readings btw.

  • Well there goes the theory of relativity....

  • True some things wont go past the bounding box. You could always extend the perimeter, but you would have to change the distort map to compensate.

  • Yes singles work fine, and I see when you click on the add pv command it doesn't have the quotes included.

  • Well it is GPL so everything official should be made public. Then again they get to decide whats official. Test builds, etc. dont necessarily have to be included, but after 1.0 I's have to be dotted, and t's crossed.

  • Add a pv to a text object, var here

    add mouse/ keyboard

    then event as simple as this:

    MouseKeyboard: 15 On Left mouse button Clicked

    TextSet text to Text 0 .Value("Var")

    TextAdd 1 to 'var'

    The text just disappears as soon as you click.

  • Um yeah something seems to be wrong with 99.5 text object pv's.

    Anybody care to confirm?

  • Yes, I use sub-events. What is the issue exactly?

    Well I was destroying an object with the initial event.

    Family.man hp= <1

    Family.man leader=1

    Family.man destroy

    --Family.man pick one at random

    -->Family.man set leader to 1

    Subevent will not work, It needs another tick to set it.