newt's Forum Posts

  • Did you use Python in the game?

  • My only solution thus far has been to use a waypoint instead of move to object.

    This gives a few new problems tho...

    You have to dummy down the obstacles, as the pathfinding isn't nearly as good.

    Then it seems that waypoint means the same thing as move to position, so my events that use on arrived at waypoint are messed up with events that use move to position.

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  • I have a fairly large map that Im using the rts movement on. The problem is that I have a collision event that tells some objects to move to another object way on the other side. When that happens there is a huge dip in performance as the objects try to calculate the path.

    So I was wondering if there was any way I can get some improvement on this.

  • Wouldn't it be possible to just map them yourself by replacing other less used characters?

    For example you could replace lower case a with ~ by importing a custom frame in the animator bar.

  • Um isn't there an action for pushing already?

  • Yep that's one of the issues with variable width fonts. You can either set the width manually, or change the x,y offsets within spritefont... that is as long as nothing gets cropped off on import.

    Or change the font type...

    http://www.dafont.com/bitmap.php

  • Try event sheet includes.

    Then use some shortcuts like .x, and .y instead of sprite2.x, sprite.y, etc.

    http://sourceforge.net/apps/mediawiki/construct/index.php?title=Event_Sheets

    Of course includes still only apply to one project, but expressions are nice to copy pasta.

  • Well actually there really is no simple process. You can google around for the actual order characters are mapped to, that's no problem. But unless you want to type them all out, some sort of script, or automation process is necessary. Personally I use Gimp, with a py-fu script that I modified.

    I could give you the script, but the funny thing is you have to install three other things besides python just to get it to work.

    You might check around there's probably a php service out there that uses the gd libraries or something similar.

  • I've made a few from Dafont.

    http://guicon.110mb.com/structure/index.php?act=page&id=4

    If there is a particular font you want mapped out leave a link I'll see what I can do.

  • Ah, perhaps a better name like "Load to channel".

    Problem with "play"ing sounds is you have to reload it each time you want to play it again.

  • [quote:wh05hfsf] Autoplaying

    XAudio2 provides numbered channels on which to play sounds. Autoplaying a sound means playing it on any channel which is not currently playing something else. This is a convenient way to assign sounds to channels.

    This is only convenient if I know the order in which the sounds will be played.

    We need a way to set a specific sound to a specific channel.

    Unless someone knows a way to do this some other way......

  • Excellent!

  • <img src="http://dl.getdropbox.com/u/666516/Zombiestrike.png">

  • so i just got a great idea to make sprites by first working large scale filling in all the details without worrying about it being imperfect then shrinking it down to the size i really want it to be so that the imperfections are lost in the process of shrinking yet looking amazing buuut that's as far as i managed to get with my idea ...

    it may or may not be an original idea for others but it's something i have yet to try and as such, i'm itchin'!

    maybe you need some art assets or whatever, maybe i can help out!

    Yes the technique does work, but you really have to keep track of what will and what wont be lost in the scale.

    <img src="http://dl.getdropbox.com/u/666516/pixarmyman03.png">

  • .... and

    All can be accomplished with events.