newt's Forum Posts

  • Actually I prefer Control+v to a painting type of action, as painting will often add multiple objects all in one place.

  • Im still not hearing much else about something Construct cant already do.

    Other than the "painting" feature lets have some feasible suggestions.

    Like the ability to change frames via a context menu when the object is right clicked.

    Also a hint for something that's not on the keyboard shortcuts list:

    If you have multiple objects selected, you can deselect one by one by pressing the shift key and clicking the object you want deselected.

    scidave

    You should probably preprocess the images in an image editor, Gimp, or Ps.

    But in all honesty making up your own is the best bet.

  • I see what you mean now. I've also wondered about flipping sprites with regards to the hotspot position, although not with the idea of scaling to those magnitudes.

    I suppose you could mitigate this problem a little, but not entirely, by using double or quad sized pixels (i.e. hs at [3,3] on an 8*8 sprite). If the hotspot is in the centre of this chunky pixeled sprite, it won't shift so much when you flip it.

    Yeah, just give the image a bounding box with a transparency. Ie your image would be 3x3 instead of 1x1, with the original pixel in the center.

  • 1.) No, enable/ disable is it.

    2.) Yes, provided you have an object for it to replace.

  • Nice, but yeah that layer rotation thing is a bit awkward.

    It might make for a nice effect, but it really screws up your direction.

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  • The Custom Movement behavior does all this.

    Check the forum uploads section. I believe David made a few examples.

    I think the one he did for the 360 controller would be a great start.

  • There is an expression for families to get the number of objects in the family.

    Works perfectly well even if there is only one object, but multiple instances of the same object.

  • Ok, well in that case timer or a pv are a reasonable solution.

    Thanks

  • Digitaldrugs

    Lovin the sound effects.

    Minor

    Kinda, probably more of a rlh at first tho.

  • That's probably what I'll do for now, or add condition to compare a pv, but it just seems like it should be there with the other calls.

  • Well you already know about the snake game type array, but another thing that would be appreciated is a way to set up grids of objects.

    For example in the rts behavior if you tell multiple objects to move to a position they will all try to move to the same x, y position.

  • I already know I cant, hence the posting in Feature Requests.

  • Can we add "remember, or forget" to the function objects expression "call function after delay"?

    Im using a timed function on a family and I need it to remember what was picked.

  • Yeah, and is there any way to increase it?

    Not from both sides tho.. just the maximum blur, while maintaining the ratio of 0 to maximum.