Can we add "remember, or forget" to the function objects expression "call function after delay"?
Im using a timed function on a family and I need it to remember what was picked.
no. u cant. have to use variable.
Develop games in your browser. Powerful, performant & highly capable.
I already know I cant, hence the posting in Feature Requests.
What about the timer behavior, which is designed to remember selected objects?
(You can add a behavior to all members of a family then use it as a family behavior.)
That's probably what I'll do for now, or add condition to compare a pv, but it just seems like it should be there with the other calls.
It originally wasn't done because it raises problems such as objects being destroyed (and then if all the objects got destroyed should the function still be triggered?).
Ok, well in that case timer or a pv are a reasonable solution.
Thanks
at newt
sorry if that confused you. i saw something similar to what ashley posted in another thread, but since the search thingy isnt optimal... the timer thing wasnt mentioned back then tho