newt's Forum Posts

  • + System: Sprite.Value('num')%2 Equal to 0

    -> Sprite: Set Z elevation to Sprite.ZElevation+1

    + System: Else

    -> Sprite: Set Z elevation to Sprite.ZElevation-1

    + System: Every 5000 milliseconds

    -> Sprite: Add 1 to 'num'

    3 events with a private variable

  • Actually that looks pretty much dead on. I think what your noticing is what you would call an optical illusion. The speed is constant, but the sprite has less area to cover.

    This cap shows the same thing happening even tho the points are all about the same distance apart.

    http://dl.dropbox.com/u/666516/imagetopath.cap

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  • You need to re enable rotations, and down at the bottom of that tab set angles to normal, or n angles, then set the number of angles to eight.

    Then you need to call the named animations when you want them to change.

    + spriteFootman: is moving
    -> spriteFootman: Set animation to "Move"[/code:s1xmxhzy]
    
    [code:s1xmxhzy]+ spriteFootman: [negated] is moving
    -> spriteFootman: Set animation to "idle"[/code:s1xmxhzy]
    
    Also when you select the angles animation you can change how fast the animation plays.
  • Did you assign the different angles in the animator bar?

    For each animation you can have several different angles that are automatically used when the object is at that angle.

    Just select the animation, right click, and select add new angle.

    Also be sure to set the number of angles in the properties tab, on the left side.

  • The value is being set, but yeah array compare value at x,y,z is not working.

    In fact its not returning anything true, or false.

  • Oops, Quasiblob infrigment.

  • ok so can we say its a PROGRAM not a shell or os and it does alot more than just opening programs

    Yep thats what it is, and Im sure that given all the abilities of Construct you could come up with some nice features.

  • Yes, but without the graphics DirectX provides.

  • This link tells us what an operating system is.

    http://en.wikipedia.org/wiki/Operating_system

    This link explains what a shell is.

    http://en.wikipedia.org/wiki/Shell_%28computing%29

  • What your wanting looks more like a trail, rather than just plain particles.

  • Yeah, but what if you wanted to make the object global, and you didn't want min, and max set?

  • Did you try adjusting with the hotspot?

  • Would it be very hard to add the ability to at least get some information from the collision mask during runtime?

  • If it works for sprite 2, then it will also work for sprite, just use the "Rotate towards position" expression, it allows for an amount of degrees you can use. You can then vary the amount of degrees via lerp.

    + System: Always (every tick)

    -> Sprite2: Set angle towards (MouseX, MouseY)

    -> Sprite: Rotate lerp(1, 20, 1-0.5^timedelta) degrees toward (MouseX, MouseY)

    -> Sprite2: Set position to object Sprite (image point 0)

  • You could do a few things with canvas, and the image manipulator object... the image grabbing part, yeah thats doable, as to those parts being animated, I think that would be a bit much.