newt's Forum Posts

  • Actually it would be useful to be able to store mathematical functions

    Perhaps it's easy to do so with Python?

    Yeah, a script would probably work nice. As I recall there is a folder for snippets somewhere.

    Thanks guys

  • Not sure if that would be viable for real time rendering, but you can always do some pre-processing before you load it up.

    Still there are some times when a real time interpolation would be nice, like when you get some "jaggies" doing rotations.

  • Yeah that's it. A standardized system expression that does this would be very useful.

    It would be nice if you could choose to have the "smooth in", or constant speed, and even oscillating/ non-oscillating.

    Just a very basic movement like a jump, boomerang, blah, etc, and it doesn't necessarily have to be for movement. It could be used for a lot of things like sound, color ramp, etc.

  • [quote:2fzn5pt9]aren't there at least two of them? or are you calling rich a shared left nut?....

    I would if I thought he might come back just to defend himself, but psshh...

    Anyway, I still say a lot of lbp's nuances could be done with Construct, well at least faked kinda.

    Cept that freakishly awesome lighting.

  • That's close, but the half wave there has a two different high points.

    Think of it basically like the sine behavior, only the start point is also the endpoint.

  • Me neither, but yeah.

    Course I guess some might actually not want a curve....

  • Bah its just a 3d version of Construct.

    Really when you think about it all it does is a platform style, with limited textures.

    I kid, hehe.

    Actually I bet the devs would give their left nut for lighting system like that.

    Edit:

    Not that the devs have a shared left nut... apparently hes gone for good.

  • Is there a way using an expression to get a half sine wave, point a to b, and back to a?

    I thought about using a nested lerp...

    lerp(.y,(lerp(original.y-100,original.y,blah*timedelta),blah*timedlta), but perhaps my timing was incorrect.

    Anyway the idea was to do a movement within a single event, and if there is a way wouldn't this be a good system expression to have?

  • [quote:1d58b7hq]You are right. Here is the walk animation:

    Interesting, looks like a cross between Kiff from Futurama, and Disney's Aladin.

    Any way, I'd suggest you get yourself a DA account, and perhaps a blog or website, and practice, practice, practice.

    The key to success in graphic art is not standing on one sprite, but billions and billions of pixels.

  • I'd love to vote for Procrastinator's entry. A shame he was a few minutes behind the unexpected deadline.

    <img src="http://a.imageshack.us/img715/788/wewantyou220x220.jpg">

    Personally I'd vote for Uncle Cam there.

    Also it seems like we now have a mascot.

  • Wait till you find out about system expressions like "on collision", or " is overlapping".

  • Why not just make a new plug and call it a platform ai object?

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  • No but you can manually input the coords in the upper left.

  • You could also use image points.

  • Well you can always change visibility, opacity, or use a dummy like your pic.