newt's Forum Posts

  • [quote:i3fayxcw]I think it could be immensely useful. What about it are you unsure about?

    Its just kinda non sequitur, does not follow... its the animator not the preview. Then again I have no idea how hard it would be to put it in there, so if the devs do it... more power to em.

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  • The layout object has been an issue for quite some time.

    I mean sure it would be nice to have, but stuff like that, the menus, and the project folders just hurt more than they help.

  • Not too sure about the call function from frame, but the rest looks nice.

    Noticed it looks like you have a keyframe/timeline bar under the animation preview... would be sweet if one could actually drag it with the mouse.

    A couple things...

    Are we keeping sub animations? If we do it would be nice to see some expressions targeted at those.

    [quote:8881k7tb]The frames list is also good, but not great. It, again, does what it needs to. But not much more than that, and if you have a very long animation, things get unruly fast.

    Yeap, a bigger preview would be nice, and the ability to change the background color... ya know suppose your sprite is white.

  • Something I'd like added right now, actually, is the ability to change the layering of a sprite by a single step up/down. Right now it's either "send to back/front" or placing it behind or in front of another sprite.

    A z order would be nice to have as well, especially in the editor.

  • This is just a simple way to export each frame in an animation.

    It uses the Image Manipulator, the function object, and saves to appath.

    Note: It does not automatically crop the image.

    http://dl.dropbox.com/u/666516/exportframes.zip

  • Might try pasting the event, or if you have an example.

  • [quote:27uwwjy8]Batch image export... please Image

    You can do that now with image manipulator, and a loop.

  • Guess it depends on how you're saving it. Is there a possibility that its taking more than a tick to save everything?

  • Yeah that is kind of an issue right now, but you just have to plan ahead a little, and going back to right click, copy, and paste shouldn't take too long.

  • Yeah I kinda see that now. Problem is I had a hangover the semester that had the trig class.

  • All objects can be accessed in every layout, its just that the object bar does not populate with those objects when a new layout is created. To get them to show up simply copy from the existing layout, and paste to the new.

    Also global simply means that the object's state will be persistent across all layouts, IE it's position, and variables at the end of the previously ran layout.

    Finally, most objects can "spawn" another object, or you can use the system to create an object at any time or position.

  • How about the modal dialogs?

  • I see what you mean. The list box is basically just a cookie cutter object, not very refineable.

    I think you can add the image list to that, but yeah the scroll bar and text are set.

  • <img src="http://www.geofex.com/effxfaq/d101_06.gif">

    As you can see a full wave would go below the start point. Just like how the sine behavior works.

    I'm just trying to do the hump, with an option to have it oscillate, along a single axis that is.

    It's relatively easy for a non math wiz like me to get interpolation from point a to b. Its not that hard to have it do the inverse using some sort of state machine. But that's not very elegant, as it would take more than one event, and a pv or two.