newt's Forum Posts

  • Try adding an image point to the image.

    Then :

    always

    ->text set position to imagepoint(x), imagepoint(y)

  • OK back on topic.

    If you could choose just one of those tools to help you make a game in Construct( ooops I said it again), which one would you choose?

    One that doesn't include loading a huge image, or a huge animation, a static 3d model that you can't get z heights, or z collisions on, and finally has a clear licensing agreement on what you can do with anything produced with said tool.

    Perhaps I am biased, but not in this, more over I am not a master. I am as you deferred, a hobbyist at best.

    However I am experienced, and I can say I've been where your at. I've looked all over for things to help, and I can tell you with out a doubt, wishing something worked, will not replace practice, experience and knowledge.

  • The line of sight behavior works for this, but since this is a space scenario Distance(x1, y1, x2, y2) should suffice.

    Basically what you want to do is compare the difference of space between the player, or obstacles, then if the enemy is within that radius have it do whats appropriate.

    There's also a nice little expression for aiming as well.

    http://www.scirra.com/forum/viewtopic.php?f=16&t=1378

  • Look at it this way. Why take the time to learn how to use all these different apps, when you can take the time and learn how to do it in Construct?

    For free.

    I'd also point out that loading an animation of an explosion is just about as pointless as loading a huge backgound.

  • [quote:3s3sf88k]The game looks great. Will the final title feature something like a scenario mode ?

    ^This

    Yeah, some plot would be awesome.

  • Thing is...

    Looking over that list, you can actually make apps that do most of that stuff using Construct.

  • ..... dramatic pause?

  • Well mean means average, so your curve will be any number in range of the mean up or down.

    So say your mean is 10, and the sigma is 10 you will get any random number between 10-10, and 10+10....

    At least that's my understanding, not getting those results however.....

    Oh, and you'll probably need an int() in there, for matching.

  • Well the hard part would probably be the picking, but I would think:

    for each?

    sprite set value"variable" to random(global value"ran")

    global add 1 to value "ran"

    Would be pretty close.

  • An event runs, as long as its condition is met.

    That's what the "on" variable does.

    What it's saying is if "on" is equal to 1, then run.... to infinity.

    No need for an On loop here.

  • Yeah it does sound good for fog-o-war.

    Bet the canvas object would work well with that.

    Nice job thanks!

  • Heh, interesting concept.

    I keep expecting Shviller to chime in saying "In Russia sperm shoot you!".

  • Ahh sorry about that.

    Forgot I deleted one of the frames, was kind of fuzzy.

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  • I'd say use two private variables, and a timer.

    Something like:

    http://dl.dropbox.com/u/666516/loading.cap

    Edit:

    If you want it to reset after so long do something like this:

    + Text: Value 'period' Equal to "Loading.........."

    -> Text: Set 'period' to "Loading"

  • Your going to have to be a little more specific.

    Without knowing your implementation, there's just no definite answer.