not to turn this topic in complaining fest but i havent even knew that load/save is broken or buggy until now O.o i was sure it works just fine.
Why load/save have problems with behaviors? its a major flaw as both behaviours and save/load are a very vital elements of game made in construct.
Is there an official note regarding this? or any details? because, seriously "quick save/load doesn't work well with behaviours" is not much informative. So like what? it works half of the time? or at random? how to avoid problems with this?
seriously instead of that biased Construct trailer, someone should make a list of messed up features in Construct. At the moment i am getting more and more tired of Construct as every month i learn about new feature that doesnt work or is bugged, just in the middle of game deving so my work is made into waste as i am forced to rework the game in order to avoid new arised "bug point".
See where it says Construct 1.0?
No?
Good then perhaps your not crazy.
Until that time comes,(crazy, or 1.0 which ever comes first) the best way to get bugs fixed is to make an artifact on the bug tracker.
http://sourceforge.net/tracker/?group_id=207820&atid=1003219
In the mean time you can ask, or search on the forum for a work around.
We are more than happy to at least attempt to help in some way.
Yes I am rude, but no more so than complaining about unfinished features on an unfinished project.
Also, practice, practice, practice, and have a nice day.
I am continually forced to make copies of my file. cap not to lose overnight all my work. I understand that Construct is the result of volunteer work and that definition should not complain too much, but at the same time he is the backup feature, this is not any functionality, I do not complain of bugs and other graphics for this side because we can accept that there are problems because it does not pose a huge problem, but when there is a core functionality, already present from early in the software that aims to make sure the player does not waste his time playing because the game is saved ... I find it very regrettable not to say outright that he would then remove the feature as what is not functional.
All this, if and only if there is a global problem, not whether it concerns me only.
Here is the link of a simple .cap with Sine behavior opacity, curiously, it works with the rotation at start.
https://sourceforge.net/tracker/?func=d ... id=1003219
Your best bet is to use an alternate method for saving, as it's doubtful that the bug with behaviors will get fixed.
Even then the sine behavior wont provide you with some save data, it doesn't keep the x,y coordinates, etc.
However it is doable with your own custom events, that can be saved.