newt's Forum Posts

  • You can using timedelta, but you will need a counter to test a length of time that the fps drops below a certain rate, as frame rate varies all the time.

  • You could also set up the events so that you can only launch when fps optimal.

  • Copy the Mouse & Keyboard object from layout 1, and paste it to layout 2.

    Or make it global from the first layout.

  • Yeah, its reliable, and a ton of useful stuff.

    ...Actually too much in my opinion. Hell you could have made five or six plugs out of it.

    Hope you keep that in mind if you decide to start selling plugs Lucid. :p

  • I don't know man, it's just seems there are some restrictions to what i can do so far as i can see, without having to resort to custom scripting/plugins.

    Such as?

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  • + System: Ship.Value('Movement:ReverseCalc') Greater than Ship.Value('Movement:Distance')
    -> Ship: Set 'Movement:TurnTo' to Ship[Movement].Angle-180[/code:2vcorxsq]
    
    Might try using "Compare a private variable"
  • Well look at it this way.

    C0.x is still open source.

    Gullen^2, perhaps you should just change the name from Construct 2, to something else and avoid the headaches.

    <- runs off makes another useless logo.

  • I guess its safe to say p^2 might have an effect as well.

  • Well if the mask was off it could cause that. I usually just delete the mask and fill the box for platform stuff.

    Any way if its not the mask, then it sounds like the image is getting flipped, both directions.

    To check that, place the image point in the upper right hand corner (#9), and if the point is down in the lower left hand corner when you go left, then you'll know.

  • Might check the image mask.

  • Development is going on for both C0.x, and C2, and while the rate for C0.x will obviously slow down, C2 should be well into a commercial version before C0.x becomes outdated.

    Of course that depends on what you call outdated, since MMF, or Gamemaker really have no way to catch up to it in a lot of aspects.

  • Yeah sounds about right, but it varies depending on your click trough ratio.

    Not sure why you would be getting paid for such a low amount tho....

    Usually you have to accumulate much more than that.

    Anyway I wouldn't plan on getting rich off of it, unless you have a way to get 40k hits... a day.

  • Flavors as in different editors to choose. Basically they should be in plugs like exporters.

    Iso, hex, topdown, sideview, etc, just to many to list.

  • True every one will probably want a level editor, but not everyone will want the same things.

    What would be best is some sort of api so there can be many different "flavors".

  • It may not accept integers, and I think it may be case sensitive as well.

    "Layout 2" should work where 2, or "layout 2" might not.

    Just depends on how you have it named.