newt's Forum Posts

  • I'll see about setting up a demo later, but in the meantime I'd suggest naming your files, and animations numerically, and using folders to make things easier.

    Start of layout

    -for "folders" = 1 to 4

    --for "frames" = 1 to 10

    ---sprite set animation to loopindex("folders")

    ----sprite set frame to loopindex("frames")

    -----sprite load frame from appath &"\"& loopindex("folders")& loopindex("frames")&".png"

    It shouldn't be necessary to set animation speed as this is happening at start of layout, and all within a loop.

    Although that does mean that if you plan on loading an animation later on you will have to change the speed.

    Edit:

    http://dl.dropbox.com/u/666516/skelanim.zip

    Not my sprite

  • [quote:28odpss8]I can't speak for the devs, but I guess that implementing a pay for bugfix system wouldn't be feasible, since it would have to be implemented on the site, and then watched over, money split with nonofficial devs, etc. Resentment building for paid for but unfixed bugs, etc.

    I imagine there would be a hissy fit or two over that, but plugs are still on the table.

    Eeek that last part didn't sound right!

    Anyway things like that editor your working on can still be sold.

  • [quote:qzr8qbcs]Construct 2 is undergoing an overhaul, and I'm working on the new website and one of my main focuses is to make all the information a lot more accessible, provide good quality support for paying customers, have a much more organised and easy to search online manual/tutorial/articles, and lots more. I'm going to be putting significant efforts into making all these a reality. It really is going to be a much more accessible product, and hopefully the resources supporting it will blossom quickly.

    Hmmm....an interactive Html5 wiki?

  • Yeah ftp integration would be a big selling point.

    Guess you would have to have something like that for mysql anyway, seeing as it's a big pain to set up a sandbox locally.

    Huge, huuge possibilities, and not just for games. Web apps, page elements, etc.

  • http://used-spaceships.blogspot.com/

    Scroll down to see

    Testing to see how hard it would be to run a game on a page where I didn't have local storage space.

    Turns out its not bad, although you must change the jscript to point to where the files are saved.

    Might be an issue if you have a lot of files to change.

  • There's no reason not to discuss the differences, or the closed source business, but frankly its getting old, and not really adding to the thread subject.

    Obviously they're committed with trying to go commercial, so we might as well try to make the best of it.

    Perhaps a new thread about how both programs succeeded, and how they failed?

  • On a scale of 1 to 10, 10 being an experienced developer in Construct.

    I'd say in terms of making a working "Sonic" engine it's at least a seven.

    2 points for large non tiled, non linear levels, and 5 for the physics, and game play aspects.

    Probably a few bonus points for the fact that your looking at "eventing" most of the engine, as there is no specific behavior that handles all aspects.

    I think we have at least one person who's close to completion, if not there already.

    He's been at it part time, about 2 years, short story ... long

    So yes its doable, and the process is quite enjoyable, but its far from "easy button".

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  • And your expecting a decent implementation of fx in IE?

    Suddenly silence.

  • Sure when it comes to behaviors its not that bad to use a preloaded behavior, but as far as C0.x goes' it's nuts to even try to add animations from an external source.

    And don't even get me started on image points, or hot spots.

    As far as referencing new objects goes... paradigm is underselling it, more like pain in the...

    Any ways, what about inheritance for preferences?

  • These are geared more toward multiple users, and dynamic content I guess.

    The thing is, shouldn't there be a way to add an object, other than just changing a texture for a duplicate instance? I mean that's all we have in C0.x.

    If its too complicated to add a behavior from an existing object, what about a sprite object that can be loaded, along with behaviors, animations etc?

  • Short and sweet.

    Ability to create a non existing sprite object during runtime.

    Inheritance parameters for behaviors IE universal speed etc. Its been brought up, but not thoroughly discussed.

    Ability to add a behavior to a sprite at runtime. Pretty much hand in hand with creating a non existing object.

    OK probably more like "must haves" at some point for a web app.

    Feel free to add, deflate, etc.

  • Not sure if its doable, since the html5 exporter is already available, but a "blank" exporter that didn't actually export anything would solve the tester issues.

    Basically preview only test builds.

    Might get that exe exporter a jump start as well.

  • You mean completely different object type?

    As in a sprite, and a text object in the same family?

  • sprite.count +sprite2.count is probably what Tokinsom means.