newt's Forum Posts

  • <img src="http://dl.dropbox.com/u/666516/ronery.jpg" border="0" />

  • I did this once using a "flipping" technique.

    +>pv selected is equal to 2

    ->sprite set width to lerp(.width,.orginalwidth-.orginalwidth, 1-0.5^timedelta)

    +>pv selected is equal to 1

    ->sprite set width to lerp(.width,.orginalwidth, 1-0.5^timedelta)

    +>sprite compare width >0 sprite set animation frame to 1

    +>sprite compare width <0 sprite set animation frame to 2

  • Ok, well those words reference objects, and Construct is not set up to figure out what object your talking about, except in the cap your working on.

    Its like this, if I said:

    "Hello. My name is Inigo Montoya. You killed my father. Prepare to die."

    You might understand the reference, but unless you actually saw "The Princess Bride", you really wouldn't get it.

  • It's not advised to copy from one cap to another.

    In most cases it will break things.

    This is an unfinished feature, and usually results in corrupting the cap.

  • Try white instead of gray.

  • Add a private variable to the particle objects, and assign a different value to each.

    +>if partcles.value("num") = 1

    -> particle's set position to object.imagepointx ,object.imagpointy("a")

    +>if partcles.value("num") = 2

    -> particle's set position to object.imagepointx ,object.imagpointy("b")

  • Well with IRC you can connect via a client, but you wouldn't get avatars that way.

    That leaves it open to some spoofing, but Shviller rules the chat with an iron fish.

  • Your going to have to be a little more specific.

    Without knowing exactly what you want to do, all I can say is check out the grid behavior. It has an option for free roaming.

  • Cap store?

    Dear Steve Jobs, please don't sue me.

  • Perhaps your next game should be called "match the nuts".

    Shouldn't be that hard to figure out.

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  • Might wanna update the sourceforge page. Its still showing the phpbb link.

    http://sourceforge.net/projects/construct/

    ^wtf that links back to 404 here?

  • I definitely appreciate the love gameforger, but for now the plan is not to release this as either a free or commercial engine, and just use it for my own games until I've established a business that pays my bills. At that point, ill reevaluate things, but for now the most likely scenario seems like free to make characters and things, and levels once that part is done, and save them and share them, but not be able to export them to be used as in game assets in c1 or c2, or export animations to video, without purchasing a license.

    Wait what?

    I thought the plan was to make a demo then sell the plug?

    I know your ambitious and all, but a one man team making games for profit, is.. counting chickens, blah, blah, blah.

  • You could allow signatures, and not allow links to be clickable until a certain rep is earned, but fifty posts is a bit much, and will alienate new users.

  • There's really no need for dummy objects. You can get away with just using variables.

    +>system compare global value global.value("view") = "ahead"

    ->player compare .angle = 0

    -->system set scroll x to lerp(scroll.x, player.x+offset, 1-0.5^timedelta)

    ->player compare .angle = 180

    -->system set scroll x to lerp(scroll.x, player.x-offset, 1-0.5^timedelta)

    +>system compare global value global.value("view") = "center"

    ->system set scroll x to lerp(scroll.x, player.x, 1-0.5^timedelta)

    For sideview, topdown would add angles, y axis etc.