OID is object id, a specific number given to each different type of object.
In this case its the object cover.
So basically is saying if object cover's opacity is equal to 10, and if the number of the objects called cover placed into the selected objects list is 2... do stuff.
Not to be confused with UID, a specific value assigned to each individual instance of an object.
Thanks for the info newt, this part makes sense now.
-------------------------------------------------------
ROJOhound wrote:
"Here is a corrected cap where only the mismatched cards are reset.
http://dl.dropbox.com/u/5426011/examples5/cardmatch2.cap"
I transfered the events to my cap, and it works, as far as making the 2 cards 10% opaque.
If you have a spare bit of time, heres my cap, with yours added at the end.
(run it, and press keyboard 2 to activate the memory match bit)
nightmare