newt's Forum Posts

  • Ashley, I don't mean to pry, would there be anything that an end-user could do to push Construct 2 into the direction of being 3D-game compatible? For example, creating a polygon library?   <img src="smileys/smiley42.gif" border="0" align="middle" />

    Yes, go tell Microsoft so endorse webgl.

    Edit:

    Also there's nothing holding you back from making an isometric type of game In C2. 2.5d was around long before 3d.

  • It can if you are changing frames while standing, and difference from the hotspot to the bottom of the collision mask are different each frame.

    Basically One frame may push the object up, and another may push it sideways, etc.

  • Just speculating, but I'd say, going from the number of hours required it would be close to the $6000 range if not more.

    Most of the things you're wanting a fairly complicated, and you have to consider the complexity of the game itself, which can be an undertaking on it's own.

    Plus it will require a dedicated host, with access to data storage, mysql, php, etc.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Shouldn't it be pirate queen? Or is that too un pc?

  • Might check the collision mask.

  • So basically if you have an object that will have multiple instances, and you aren't destroying those instances all the time, you might want to use uid for picking.

    But the best way to use that method is to do it at runtime, and store the objects uid on creation.

    Otherwise, if you want multiple instances, that may be destroyed at random times, use pick "nth", or sprite().

    Not that pick nth cant be used for objects that wont be destroyed.

    And keep in mind its much easier to pick chains of sprites using this method as well.

  • OK, that's probably better to work with in the long run.

    Thanks for clearing that up.

  • Instances are fine. One way to pick a random existing button would be to use the sprite condition pick random

    Also, take a look at the system conditions you'll see there are some calls for timer.

    Edit fixed for CC not C2

  • Lol zombie stylus

  • What you want is to get its current x, which in expression form is sprite.x.

    Then the simplest way to move it would be to use the action set x.

    So if you were to set its x(sprite.x) to sprite.x+1, it would move the sprite 1 pixel to the right.

    Your condition should be pretty obvious once you add the keyboard object.

  • I'd suggest a big fat one for all the plug in devs.

    <img src="http://dl.dropbox.com/u/666516/plugbadge.png" border="0" />

  • Awesome!!

    This will be very useful!

    Endless possibilities...

    Is it possible to add a "line width" parameter to the "Draw line" action?

    And maybe an automated "Draw circle" with position and radius parameters?

    Paths have functions, line to, and arc to do those. Here's a capx that show how to do those.

    Also rojohound I think ther may be an issue with setting color using rgba(). Seems alpha isn't changing.

    Btw just realized with getrgba you've added the functionality of the image manipulator object.

    Very nice idea.

  • ^ Yeah as Somebody said you don't need for each for picked objects.

    For each picks them for you.

    Also the wait object breaks picking, on flash finished, or the timer behavior works pretty good for destroying stuff later.

  • Wow, its a canvas smorgasbord!

    Thanks again.

  • You can use or, and and in expressions as well.

    CC expressions