newt's Forum Posts

  • There is no official spline movement, but there is the interpolation expression qarp.

    dropbox.com/s/f2grllq8wmj04xn/qarpmoveto.c3p

    There is also a third party plug up on the store.

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  • 1. Go to construct-arcade.com

    2. Verify captcha

    3. Restart the arcade.

    Tom Ashley

    Don't know wtf is going on with that, but it's very suspicious.

  • Monday at the soonest. No way to tell otherwise.

  • They disabled it as it was causing some site issues. Something like bots trying to increase play counts or something like that.

    They should have it back up sometime, barring weekend time off of course.

  • Yeah json arrays could really use some love.

    I made this request some time ago.

    construct3-21h2.ideas.aha.io/ideas/C321H2-I-469

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  • Wait for signal, and signal is best in places where you want to wait x amount of time within the same condition, sub conditions, or related conditions. Like when you need a tick for something to complete. User interaction, gpu action, etc.

  • I guess the z-order isn't inherited.

    You might have to pick the children, and place them there.

    It's either a bug, or a feature request.

  • Tilemap is not really designed to have multiple copies, or instances. It is designed to be a static object.

    The Tilemap is one object so collisions will behave that way.

    In order to use Line Of Sight you need to use multiple objects, or instances of objects that can have their own independent x, and y values.

    And you know, move.

  • Well that's a different behavior, which would be great, but they don't do things they consider like remaking the wheel. Then you have to make sure it doesn't inherit the same issues that the current physics behavior has.

  • Ashley should this be a feature request, and if so would it go to just physics, or for the runtime itself?

  • Yes the camera is a vector. You can set it using trig:

    x= x+sin(angle)*distance

    y= y+cos(angle)*distance

    Search the forum, and tuts for raycasting, and line drawing if that's new concept to you.

  • You want it to mirror based on its direction, not by the left or right.

    You can set to to mirror if its angle is within the minimum, and maximum amount based on the camera's view. So for example top looking down, the left or mirrored direction would be between 90, and 270, then not mirrored would be between 270-360,and 0-90.

    You can simplify that by just checking 90 to 270, and if its not with in that value, set it to not mirrored.

    System "is between angles" does not pick instances, keep in mind.

  • Just wondering where we are at as far as getting a more useful Physics Behavior.

    As is it's not great for all platforms due to varying vsync rates, and the only work around is the "fixed" mode which adds new issues itself.

    Is a frame limit on the todo list, or even on the horizon?

    Thanks.

  • Why not just use hierarchies? Seems like you're already doing multi-part units.

    Make sure each hierarchy has an object that's part of the z sort family.