newt's Forum Posts

  • Its the closest thing you have... other than throwing a bunch of particle objects in with the wash.

    Of course if the fps is already at 30, that wont accomplish much.

  • I guess if you want a preview of 30 fps, you could set time scale to 0.5.

  • Its a bit more sluggish. That could make it feel like touches are slow as well.

    If I could go back to the last version I would.

  • -100

    Whats next a cap on cpu?

    In other words this doesn't do what you think it does.

  • I feel some comment on navigating Italian plumbing is warranted here, but I shall refrain.

  • Tiled Map Editor has collision polygons.

    Couldn't that be added if you were to use a tmx?

    Otherwise I might suggest something like a collision behavior, that had something like a importable mask, similar to Yann's Polygon plug.

  • Im not sure what any of what you posted has to do with collisions.

    It looks more like you are trying to set up a movement.

  • Why can't you use regular objects for that?

    Also, you are aware you can have multiple tilemaps?

  • The question is what extra would that accomplish?

  • More like 90% of 70%.

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  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/666516/r148touchIpadBug.capx

    Steps to reproduce:

    1. Run the capx on ipad(3)

    2. touch and drag

    3. Try not to laugh at the wand

    Observed result:

    Particles, and wand are not at touch xy in non full screen mode

    Expected result:

    Touch xy should be the same in all on modes.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Ipad 3: yes

    Safari on win: no

    Operating system & service pack:

    7 64

    Construct 2 version:

        148

    Note: Touch xy are correct in fullscreen mode.

  • > I personally loathe being on windows, and really want to be able to create games on my linux machine.

    >

    <font size="3">You are dead to me. You understand? Dead.</font>

    That's either the funniest thing I've ever read on here, or... the scariest.

  • I'm guessing the topic is every high school party I went to.

    Also I think felixsg meant interested.

    .. I'll probably be interesting too.

  • Frankly that would be like putting tractor tires on a tricycle.

    In other words a waste, as half of those frames will never even be seen.

    Honestly I would suggest that you delete every other frame, and then do that again, and use the regular animations.

  • You could use max(Sprite.xz,Sprite2.xz,Sprite3.xz)

    But obviously you have to list each object.

    Or you could use the "Pick instance with highest/ lowest instance variable" condition.