newt's Forum Posts

  • Voting for suggestions doesn't work.

    Voting works for features you know you can implement, and just don't know which order to do so. As long as they aren't "socially engineered" votes.

    I know you don't like roadmaps, but we have game developers, and addon developers that are afraid to make things because of this.

  • You have to add an object with a z before the option shows up.

    Ashley what if someone only doesn't do anything 3d related in the editor, but needs this feature at runtime?

  • Tell ya what. How about you take up a collection to pay back all the people that actually paid for Construct 2 then we'll talk?

    No. The products compete against each other in that scenario.

    If you are unwilling, or un able to support the development of Construct you should seek out another development platform.

  • I think the plug needs a great deal of adjustment for most of the features, and I certainly don't want to reverse engineer it.

    It's not had a lot of debugging, but I suspect that will change with the new 3d stuff.

  • Well the example has antialiasing off, so that could be it.

    If you turn it on, it will break the timing however.

    Its not made for this kind of rendering.

  • There shouldn't be any issues with performance.

    The issues would be with accuracy if you do a lot of rounding.

  • There's a 3d section there already. Its hard to tell how far They will go down the 3d rabbit hole so I'll refrain. Feel free if you're skippy.

  • The C3 export is js, but decidedly not human readable.

    You can use external scripts, and some code in editor, but its definitely not copy and paste.

    phaser.io Might be more like what you are asking about.

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  • Or innovate underused features rather than using the same tired ones.

    Think Don't Starve, rather than Mario Cart.

    Next Penelope, rather than Minecraft.

  • To be honest I'd rather see a comprehensive and solid Mode7 implementation than this minor 3d stuff.

  • Ahh, of course. Can't even find where to get support for the official plugs.

  • Not sure which plug is Nepeo's. I don't see anything on the addon exchange, not to mention its hard to figure out what plugs are still viable after the modules update.

  • Turns out creating a polygon is a bit tricky. I can figure out the vertices, but getting them in order is another matter.

    I used for each in order angle(vertex.x,vertex.y,cell.x,cell,y) asending, and it gave interesting results.

    Picasso would be proud.

    dropbox.com/s/oitrhexfiaruche/voronoistart.c3p

    I'll do a non half-assed version using raycasting later.

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