newt's Forum Posts

  • All I ask is to know in a timely manor if my suggestions are either accepted or denied.

    And also I would really really really like to know what is actively being developed since part of the subscription model is paying for further freaking development.

  • If your idea hasn't seen any traction in three months you can assume its probably not going to happen any time soon.

  • People will simply start reposting their suggestions every 6 months.

    Well let them. If its a good idea then the votes would continue.

    Unless of course its someone engineering votes.

    That's why I think every three months would be better.

  • That will be the final result. It was just a depth map I found on the web and converted to alpha. I have adjusted the upload with PixelScale however.

    Basically I was testing if I could use heightmaps, and it looks pretty promising, but there are some issues. I'm not sure if its z fighting, or just needing some interpolation.

    Speaking of interpolation, that would look pretty bad as$ if the z was animated.

    Thanks for the tip.

  • Im trying to set a z height using a depth map via its alpha by pasting a texture in to a Drawing Canvas.

    For some reason the alpha xy seems to be way off.

    In the project note the z setting:

    DrawingCanvas.SnapshotAlphaAt(loopindex("x")*2, loopindex("y")*2)

    Pretty sure it shouldn't need the 2 multiplier.

    dropbox.com/s/4atjjs78e3ko987/zhand.c3p

  • github.com/Scirra/Construct-3-bugs/issues/4786

    Tilemap fall down go BOOM!

    Fixed for next beta.

  • That's just a method to sell a game.

    The only thing that matters in an NFT is the transaction, so it would work essentially the same as bitcoin.

  • Like this:

  • Lol. You should try the mesh z distort. It would definitely make a better conifer.

  • There's no reason to get rid of the Pin behavior, it offers several features a hierarchy does not.

  • Instead of creating everything at once you could create things when they would come in to view.

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  • That would mean that your version of what ever you are using doesn't support WebGL most likely.

  • Yeah. And it doesn't have to be just one person curating it.

    Although whom ever does, would need to be very well versed in C3.

    At least someone with intimate knowledge of the sdk.

  • Just do the HTML5 export.

  • I've noticed that the bug reports get a lot of requests that technically aren't bugs.

    Perhaps the feature requests should be handled in a similar manner.

    Someone has an idea, submits it, then a "curator" evaluates it and either puts it in a todo list or in a todon't list. Similar requests get put together. The todo list gets voted on by necessity rather than popularity.

    The idea being that you can deal with the requests in a timely manor while not overloading the development.