That will be the final result. It was just a depth map I found on the web and converted to alpha. I have adjusted the upload with PixelScale however.
Basically I was testing if I could use heightmaps, and it looks pretty promising, but there are some issues. I'm not sure if its z fighting, or just needing some interpolation.
Speaking of interpolation, that would look pretty bad as$ if the z was animated.
Thanks for the tip.